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Subject: 
Re: Inaugural Ohio BrikWars Meeting
Newsgroups: 
lugnet.gaming, lugnet.loc.us.oh
Date: 
Mon, 17 Apr 2000 19:20:00 GMT
Reply-To: 
REGULT@AOL.nospamCOM
Viewed: 
2112 times
  
On Mon, 17 Apr 2000 17:48:28 GMT, "LegoMasterLuke"
<drew@netpluscom.com> wrote:

I want to see these pictures myself. That was Ken's digital camera (Not
Adrian's) that did all of the work, right?

Where is Ken going to post the pictures anyway?


Drew Lawrence

Actually Ken has already uploaded the pictures to Brickshelf, but as
of yet they haven't appeared there. I'm not sure if Kevin looks thru
them before allowing others to view them, or perhaps Ken did something
wrong uploading them.

Here is the link to where the pics should appear:

http://www.brickshelf.com/cgi-bin/gallery.cgi?m=brickwar

Regarding the actual game, I was quite proud to be the first
casualties of the first Ohio BrikWars event. The hover flyers I
fielded worked well, but were expensive for what they actually did. I
may convert them to some type of wheeled vehicle. Adrian's Spider Mech
was really impressive, I would have liked to see that coming over the
castle walls, but by that time, I'm sure most of my SpaceMen would
have been watching that from their eternal resting place.

A few things that slowed down the game:

1: Too many CP's for our first game.

2: Not being as familiar with the rules as we should have been. This
included not being able to find specific information within the rules,
like how to handle cover and concealment and the penalties to hit
units that have partial cover or concealment. I looked over the rules
again and again, and I haven't found it yet. Also, comprehensive
charts would have been useful listing weapon, vehicle, siege weapon,
building, and trooper types and their stats. Also, penalties for Usage
Ratings and such, i.e. when vehicles are moving, or your target is
under some cover, and other things like other ways to take damage,
from falling, fire, etc., etc. Charts would have made things much,
much easier.

3: Finding out where the missed shots went. Although this had some
interesting, and funny results, I feel it bogged down the game a
little too much. Perhaps this would be something good to keep track of
for thrown weapons so one can retrieve them at a later time. Even then
it should be kept simple, only placing the weapon in the area where it
should have landed.

4: I feel that vehicles turn rates could have been eliminated with
little effect on the game. Perhaps with regular flyers one should have
to keep track of this, but other vehicles, helicopters, tanks, wheeled
vehicles and hoverflyers, this would have little effect when playing
TL5 and above. Most wheeled vehicles and such would have multiple
wheel steering, and their turn rates would be fairly sharp anyway.

I'm sure I'm missing a few things too.

All in all I think it was a good game for our first attempt. My wife
came up with the name BBS, or Buckeye BrikWars Society. Perhaps
something along these lines using the name Buckeye instead of Ohio
might yeild some fun names.

Jeff Christner

Visit Sixby Fire Tech at - http://members.aol.com/regult/

Help support my LEGO habit. Ship by rail.
Visit http://www.nscorp.com/ to find out how.


Subject: 
Re: Inaugural Ohio BrikWars Meeting
Newsgroups: 
lugnet.gaming, lugnet.loc.us.oh
Date: 
Mon, 17 Apr 2000 19:30:57 GMT
Viewed: 
2149 times
  
All in all I think it was a good game for our first attempt. My wife
came up with the name BBS, or Buckeye BrikWars Society. Perhaps
something along these lines using the name Buckeye instead of Ohio
might yeild some fun names.

LUGO - Lego Users Group of Ohio
FOLIO - Friends of Lego In Ohio
BLOC -  Buckeye Lego Owner's Club
LUBS - Lego Users of the Buckeye State

(I could keep this up all day)

Adrian


Subject: 
Re: Inaugural Ohio BrikWars Meeting
Newsgroups: 
lugnet.gaming, lugnet.loc.us.oh
Followup-To: 
lugnet.loc.us.oh
Date: 
Mon, 17 Apr 2000 19:52:35 GMT
Viewed: 
2194 times
  
In lugnet.fun.gaming, Adrian Drake writes:
All in all I think it was a good game for our first attempt. My wife
came up with the name BBS, or Buckeye BrikWars Society. Perhaps
something along these lines using the name Buckeye instead of Ohio
might yeild some fun names.

LUGO - Lego Users Group of Ohio

How about OHLUG / ohlug.org ?

--Todd


FOLIO - Friends of Lego In Ohio
BLOC -  Buckeye Lego Owner's Club
LUBS - Lego Users of the Buckeye State

(I could keep this up all day)

Adrian


Subject: 
Re: Inaugural Ohio BrikWars Meeting
Newsgroups: 
lugnet.gaming, lugnet.loc.us.oh
Date: 
Mon, 17 Apr 2000 22:52:20 GMT
Viewed: 
2171 times
  
In article <38fb5bea.9637976@lugnet.com>, regult@aol.com wrote:
from falling, fire, etc., etc. Charts would have made things much,
much easier.
  Agreed.  I know that Mike is planning some.  I've already started one.
I actually had a simple one at the battle.  But, I think I forgot to show
it to anyone.  I may email Mike and volunteer to do the charts for BW2000.

3: Finding out where the missed shots went. Although this had some
interesting, and funny results, I feel it bogged down the game a
little too much. Perhaps this would be something good to keep track of
for thrown weapons so one can retrieve them at a later time. Even then
it should be kept simple, only placing the weapon in the area where it
should have landed.
  Those were a lot of fun, but I should have curbed myself a bit.  But, I
still like the tree stunt.

4: I feel that vehicles turn rates could have been eliminated with
little effect on the game. Perhaps with regular flyers one should have
to keep track of this, but other vehicles, helicopters, tanks, wheeled
vehicles and hoverflyers, this would have little effect when playing
TL5 and above. Most wheeled vehicles and such would have multiple
wheel steering, and their turn rates would be fairly sharp anyway.
  I think we can simplify this alot.  For the most part, if the model can
do it, its ok.  A little common sense and ignore the rules.

  I ran through the rules again that night.  We were skipping a lot of AV
modifiers.  What surprise me the most was when I realized that I probably
would have slaughtered the lot of you if we knew them all.  The most
significant were 1. We (at least I) were doing opportunity fire all
wrong.  2. I forgot to account for any of my armor and such for AV.  3.
We (I?) were unaware of the AV bonus for moving targets.

  Full speed mounted troops are rather hard to hit.  I would have sent in
several waves of knights attacking your biggest units very early.  It
certainly would have been a much more interesting battle.

  I would like to propose a 1-1 ratio for TL2/3 troops vs TL4/5 troops for
our next meeting.  Somehow, I doubt that anyone will object.

   Later,
    Gino A...


Subject: 
Re: Inaugural Ohio BrikWars Meeting
Newsgroups: 
lugnet.gaming, lugnet.loc.us.oh
Date: 
Mon, 17 Apr 2000 22:53:16 GMT
Viewed: 
2140 times
  
In article <Ft6E7L.6sC@lugnet.com>, "Adrian Drake" <tremor@apk.net> wrote:
BLOC -  Buckeye Lego Owner's Club
  I like this one.


Subject: 
Re: Inaugural Ohio BrikWars Meeting
Newsgroups: 
lugnet.gaming, lugnet.loc.us.oh
Date: 
Mon, 17 Apr 2000 23:13:46 GMT
Reply-To: 
regult@aol.com&avoidspam&
Viewed: 
2316 times
  
On Mon, 17 Apr 2000 22:52:20 GMT, meloneg@oclc.org (Gino A. Melone)
wrote:

Those were a lot of fun, but I should have curbed myself a bit.  But, I
still like the tree stunt.

Had the tree not obscured my Pilot's vision, I would have just left it
there for the duration of the game.

I ran through the rules again that night.  We were skipping a lot of AV
modifiers.  What surprise me the most was when I realized that I probably
would have slaughtered the lot of you if we knew them all.  The most
significant were 1. We (at least I) were doing opportunity fire all
wrong.  2. I forgot to account for any of my armor and such for AV.  3.
We (I?) were unaware of the AV bonus for moving targets.

I saw that yesterday about the -2 UR for opportunity fire, that and
you can't have fired on your previous turn, not on the turn you're on
now.

Full speed mounted troops are rather hard to hit.  I would have sent in
several waves of knights attacking your biggest units very early.  It
certainly would have been a much more interesting battle.

It seems that there are penalties for attacking if you're moving, and
also if the unit you're aiming at is moving. -1 per every 6" adds up,
I agree this would have made the battle much different. Having this in
some type of chart would have made it so that we wouldn't have missed
it.

I would like to propose a 1-1 ratio for TL2/3 troops vs TL4/5 troops for
our next meeting.  Somehow, I doubt that anyone will object.

  Later,
   Gino A...

If we do another major cross level TL battle with a castle, I don't
think it would be fair for me to field my hover flyers. After the game
I realized that all I had to do was climb to an altitide of just under
20", hover over the castle and fire away.

Jeff Christner

Visit Sixby Fire Tech at - http://members.aol.com/regult/

Help support my LEGO habit. Ship by rail.
Visit http://www.nscorp.com/ to find out how.


Subject: 
Re: Inaugural Ohio BrikWars Meeting
Newsgroups: 
lugnet.gaming, lugnet.loc.us.oh
Date: 
Mon, 17 Apr 2000 23:28:46 GMT
Viewed: 
2447 times
  
In article <38fb97cc.10198126@lugnet.com>, regult@aol.com wrote:
If we do another major cross level TL battle with a castle, I don't
think it would be fair for me to field my hover flyers. After the game
I realized that all I had to do was climb to an altitide of just under
20", hover over the castle and fire away.
  I'm not likely to field another keep any time soon.  Re-reading the
rules Saturday made me realize that my real strength as a TL2/3 army is in
my ability to field fairly fast and powerful units (mounted knights)
fairly cheaply.  For the cost of that flyer and a pilot.  I can field 10
or more knights.  I can keep you busy trying to herd them while I setup an
attack.

  Having said all of that, on an open plain, I'm toast against flyers.  If
I can hide behind and under things, I can play my strengths.

  Mucho fun.


Subject: 
Re: Inaugural Ohio BrikWars Meeting
Newsgroups: 
lugnet.gaming, lugnet.loc.us.oh
Date: 
Thu, 20 Apr 2000 06:45:59 GMT
Viewed: 
2655 times
  
Having said all of that, on an open plain, I'm toast against flyers.  If
I can hide behind and under things, I can play my strengths.

I'll tell a good quick house rule that will solve a lot of your problems - the
thing about medieval cities and landscapes is, they are just always covered in
mist and fog.  They went for so many years sometimes between sunny days that
they actually ended up calling them the Dark Ages, from what I understand.
The point of all this is, when running a battle between flyers and knights,
you can claim that there is a thick low-lying fog, such that any unit at an
altitude higher than 10" has zero visibility and can only fire at targets if
there is a Scout targeting them.  This forces any flyers that wish to engage
in combat to remain within range of archers and thrown objects (not a big
deal, since it takes a whole bunch of archers to shoot down an A-Wing), and
furthermore if you build nice tall trees, towers, and mountains, it becomes
difficult for the flyers to maneuver at attack alititudes.

Just an idea.


- Mike Rayhawk.


--------------------------------------------------
    Check out the Official BrikWars Home Page at
   http://www.teleport.com/~rayhawks/brikwars.htm
--------------------------------------------------


Subject: 
Re: Inaugural Ohio BrikWars Meeting
Newsgroups: 
lugnet.gaming, lugnet.loc.us.oh
Date: 
Thu, 20 Apr 2000 12:59:28 GMT
Viewed: 
2807 times
  
In lugnet.fun.gaming, Mike Rayhawk writes:
Having said all of that, on an open plain, I'm toast against flyers.  If
I can hide behind and under things, I can play my strengths.

I'll tell a good quick house rule that will solve a lot of your problems - the
thing about medieval cities and landscapes is, they are just always covered in
mist and fog.  They went for so many years sometimes between sunny days that
they actually ended up calling them the Dark Ages, from what I understand.
The point of all this is, when running a battle between flyers and knights,
you can claim that there is a thick low-lying fog, such that any unit at an
altitude higher than 10" has zero visibility and can only fire at targets if
there is a Scout targeting them.  This forces any flyers that wish to engage
in combat to remain within range of archers and thrown objects (not a big
deal, since it takes a whole bunch of archers to shoot down an A-Wing), and
furthermore if you build nice tall trees, towers, and mountains, it becomes
difficult for the flyers to maneuver at attack alititudes.

That is a good idea! That would be PERFECT for cross-TL battles! It would also
provide your Flyers with cover -- they could just dive (or pull up) into the
fog and hide.



Just an idea.


- Mike Rayhawk.


--------------------------------------------------
   Check out the Official BrikWars Home Page at
  http://www.teleport.com/~rayhawks/brikwars.htm
--------------------------------------------------

What would happen to a Mech that was taller then 10" ?

Drew Lawrence


Subject: 
Re: Inaugural Ohio BrikWars Meeting
Newsgroups: 
lugnet.gaming, lugnet.loc.us.oh
Date: 
Sat, 22 Apr 2000 00:21:56 GMT
Viewed: 
3170 times
  
In lugnet.fun.gaming, Drew Lawrence writes:
That is a good idea! That would be PERFECT for cross-TL battles! It would also
provide your Flyers with cover -- they could just dive (or pull up) into the
fog and hide.

It wouldn't work for all TLs though - Flyers that had good enough sensors and
instruments to dodge mountains would probably also be able to target enemies
through the fog.  The XWing example wouldn't, of course, since even with the
Force as his ally Luke wasn't even able to dodge Dagobah when confused by the
mist.

What would happen to a Mech that was taller then 10" ?

Depends on how many of his sensors and targeting devices were above the 10"
level.  If the pilot's chair is higher than 10" then he'd be in a real pickle.


- Mike Rayhawk.


--------------------------------------------------
    Check out the Official BrikWars Home Page at
   http://www.teleport.com/~rayhawks/brikwars.htm
--------------------------------------------------


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