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| In lugnet.fun.gaming, Gino A. Melone writes:
> I was thinking to just hang something off of the bow, somewhere. The
> other thing I might do, is use color. I'm pretty sure I have a good
> number of both black and brown bows. Or, I could only field LBows.
These are all good ideas. I think we might actually add a TL4 combination
bow, in case anybody wants to field Rambo or some TL4 Ninjas or something.
> > I'd make Longbows 2CP, since they are a lot closer to crossbows in
> > value than shortbows.
> I originally intended to cost this at 2CP. When I did the mod's
> math, it was only 1CP. Than I thought about it some more and decided
> that a LBow is really not much more expensive to make than a SBow.
CP values aren't really supposed to reflect expense of building, but general
battlefield value. But if you want to talk about cost of construction, it
takes a lot longer to train a longbowman than a shortbowman, due to the upper-
body strength needed and accuracy at longer ranges.
> BTW, the UR for a CBow should be substantially lower than a LBow.
I've copied all of this over into the revision plan and we'll probably make a
lot of these changes for the next update.
> > Well that was left as an exercise for the student. The maximum
> > acceleration and deceleration per turn are listed with the vehicle
> > chassis cost; whether and how you keep track of them is up to you.
> Putting them into a column in the chart would make them easier to
> spot. I never noticed them.
We're going to be making some small changes to the accel/decel rules, so that
Movement Penalties from cargo and mounted weapons affect acceleration.
Acceleration will have to be something you calculate from the vehicle's Move
and -MP", so I don't know if we'll be able to put static figures in the
charts. Accel/Decel will get its own chapter subsection though so it should
be more visible.
> Mostly, I am thinking about the advantage of setting a lance or spear
> against a charge. I think using the rules you have for damage when
> charging would work. If I have time to set my spear, I may do damage
> to the charger which is equivalent to the damage he'd do to me if he
> had my weapon. Make sense?
Straight out of Braveheart, right? Yeah, that's the way I would do it. The
only question is whether the charging units would get a roll to try and
dodge. I guess the rider would make a Piloting roll with a UR of 3 to try and
brake or turn sharply, failure meaning he runs straight into the spear or his
horse turns too sharply and falls over sideways onto the spear.
> One more thing. I'd love to see a cheat sheet. All of the charts
> One last thing I'd like (pushy, isn't he?). Which may exist in the
> '98 rules, I haven't really read them. A tutorial sort of thing.
What's funny is, all the cheat sheets exist in bw98, and we're planning on
doing the same thing for bw2k, but this tutorial thing we hadn't thought of.
It's a great idea though, I'll see if I can't put one together to stick in one
of the appendixes somewhere, sometime in May.
- Mike Rayhawk.
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Check out the Official BrikWars Home Page at
http://www.teleport.com/~rayhawks/brikwars.htm
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| mjr22@cornell.edu (Mike Rayhawk) wrote in <Fsx159.Kq0@lugnet.com>:
> These are all good ideas. I think we might actually add a TL4
> combination bow, in case anybody wants to field Rambo or some TL4
> Ninjas or something.
I feel like I ought to offer some stats suggestions. but, I just
don't knwo that much about compound bows.
> CP values aren't really supposed to reflect expense of building, but
> general battlefield value. But if you want to talk about cost of
> construction, it takes a lot longer to train a longbowman than a
> shortbowman, due to the upper- body strength needed and accuracy at
> longer ranges.
Hmm. A higher UR seems more appropriate to me. But I'm not sure.
> I've copied all of this over into the revision plan and we'll
> probably make a lot of these changes for the next update.
Glad to help.
> be able to put static figures in the charts. Accel/Decel will get
> its own chapter subsection though so it should be more visible.
Cool.
[setting a spear vs a charge]
> Straight out of Braveheart, right?
Don't know. Never seen the whole movie. More from SCA and similar
fighting, RPGs and fiction novels set in the time period.
It was a common practice against horsemen and when hunting. A
sufficiently brave hunter could take down a stag or boar like this
single-handedly. However, if you miss, you're dead.
> it. The only question is whether the charging units would get a
> roll to try and dodge. I guess the rider would make a Piloting roll
> with a UR of 3 to try and brake or turn sharply, failure meaning he
> runs straight into the spear or his horse turns too sharply and
> falls over sideways onto the spear.
Maybe just a modifier to the armor roll. Probably should account for
the steeds dexterity and the riders skill.
> What's funny is, all the cheat sheets exist in bw98, and we're
> planning on doing the same thing for bw2k,
See. That's what I get for upgrading too quickly. :-)
> but this tutorial thing
> we hadn't thought of. It's a great idea though, I'll see if I can't
> put one together to stick in one of the appendixes somewhere,
> sometime in May.
Great. I'll try to provide some info from our battle, if you'd like.
At least, I should be able to provide some pics of a TL3 force and the
stats for them.
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