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Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 00:59:59 GMT
Viewed: 
2239 times
  
"BirkWars"?  It sounds like some kind of hippie fight.

In lugnet.fun.gaming, Randy Williams writes:
TL5 TSA-Trooper (19 CP)

This guy is tough enough that he would probably get some kind of troop ratio
requirement.  You'd have to ask whoever is moderating the Brickfest game.
Except I don't think anybody is moderating the game!  That's a recipe for
disaster, I had figured that that details like that would have been worked out
by now.

Move: 13"
Armor: 12 AV

When armor gets up this high you ought to start converting some of it to dice
so your soldier isn't bizarrely immune to rifle fire.  12 AV would be equal to
2d10+1 or 3d6+1.

Skill: 1d6+4

This similarly should be converted to 2d6.

Enchancements:
4x Moves Fast (4 CP)
3x Thick Hide (3 CP)
2x Unusal Skill (2 CP)
1x Close combat Pen. (-1 CP)

Weapons/Armor:
1x Automatic Impact Rifle with Hi-Pro Ammo and Stab Gyro (10 CP)
1x VisoredHelmet (1 CP)

This may seem like a lot for a trooper, but it is VERY Strong!
The weapon does 3d6+2 Damage, doing 3 shots, and having only 6 UR.
Thats an average of 11 damage per shot, doing 33 cum. damage!, enough
to knock out Infactry and cause considerable damage to mpost vechilces.

Like I said, this guy is awfully tough, it would be strange to have an army
composed entirely of such supermen unless you're playing the Kryptonian
Civilization.


- Mike Rayhawk.


--------------------------------------------------
    Check out the Official BrikWars Home Page at
   http://www.teleport.com/~rayhawks/brikwars.htm
--------------------------------------------------


Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 10:27:40 GMT
Viewed: 
2370 times
  
In lugnet.fun.gaming, Mike Rayhawk writes:
"BirkWars"?  It sounds like some kind of hippie fight.
:)

In lugnet.fun.gaming, Randy Williams writes:
TL5 TSA-Trooper (19 CP)

This guy is tough enough that he would probably get some kind of troop ratio
requirement.  You'd have to ask whoever is moderating the Brickfest game.
Except I don't think anybody is moderating the game!  That's a recipe for
disaster, I had figured that that details like that would have been worked out
by now.

Heh- I planned on having them 'genetically engineered'. But i created them
mostly on the fact that they're going to be a defenite CP budget, like
somewhere around 200-600

Move: 13"
Armor: 12 AV

When armor gets up this high you ought to start converting some of it to dice
so your soldier isn't bizarrely immune to rifle fire.  12 AV would be equal to
2d10+1 or 3d6+1.

immune to rifle fire? thats the point.

Skill: 1d6+4

This similarly should be converted to 2d6.

aw man, theyre useless if they can only miss on a '1' die roll!

Enchancements:
4x Moves Fast (4 CP)
3x Thick Hide (3 CP)
2x Unusal Skill (2 CP)
1x Close combat Pen. (-1 CP)

Weapons/Armor:
1x Automatic Impact Rifle with Hi-Pro Ammo and Stab Gyro (10 CP)
1x VisoredHelmet (1 CP)

This may seem like a lot for a trooper, but it is VERY Strong!
The weapon does 3d6+2 Damage, doing 3 shots, and having only 6 UR.
Thats an average of 11 damage per shot, doing 33 cum. damage!, enough
to knock out Infactry and cause considerable damage to mpost vechilces.

Like I said, this guy is awfully tough, it would be strange to have an army
composed entirely of such supermen unless you're playing the Kryptonian
Civilization.
- Mike Rayhawk.


Man, you ruin all the fun :). BTW, I was wondering if theyre was a way to add
poision to seige weapons, like having a ChemikalWarhead, that dissapates the
same way that explosions do (like having full poison damage at the target, -
1d6 1" away, etc). But it wouldnt do any physical damage.

2nd Question - Can you have a large 'firebomb' o be drooped from a flyer? Its
basically like the trooper firebomb, but does 3d10 exp danage and 5d6 fire 'do
to plamsa.)

Thanks a lot,
~~Randy Williams, who's trying to exploit evry loophole in the brikwars system.


Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 15:17:18 GMT
Reply-To: 
[wubwub@wildlink]spamcake[.com]
Viewed: 
2234 times
  
"Mike Rayhawk" <rayhawk@artcenter.edu> wrote:

"BirkWars"?  It sounds like some kind of hippie fight.

In lugnet.fun.gaming, Randy Williams writes:
TL5 TSA-Trooper (19 CP)

This guy is tough enough that he would probably get some kind of troop ratio
requirement.  You'd have to ask whoever is moderating the Brickfest game.
Except I don't think anybody is moderating the game!  That's a recipe for
disaster, I had figured that that details like that would have been worked out
by now.

...details details :-) actually, no one has volunteered to moderate! everyone wants to
just play! :-) Maybe u should come too! :-)



...you can go back to ignoring me now...

wubwub
stephen f roberts
wamalug guy  (http://wamalug.org)
Jain's Guide (http://wildlink.com/lego/jain)
Visit the wildlink (http://wildlink.com)
lugnet #160


Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Tue, 6 Jun 2000 04:04:30 GMT
Viewed: 
2543 times
  
Man, does anybody remember back in say, January, when fun/gaming never got
more than one or two posts every two weeks?  Lately I can't even keep up.

In lugnet.fun.gaming, Randy Williams writes:
Man, you ruin all the fun :). BTW, I was wondering if theyre was a way to add
poision to seige weapons, like having a ChemikalWarhead, that dissapates the
same way that explosions do (like having full poison damage at the target, -
1d6 1" away, etc). But it wouldnt do any physical damage.

2nd Question - Can you have a large 'firebomb' o be drooped from a flyer? Its
basically like the trooper firebomb, but does 3d10 exp danage and 5d6 fire 'do
to plamsa.)

Yeah, you can make basically anything you want, as long as everybody's still
having fun.  If your opponents start getting angry or throwing temper tantrums
or something then you'll know you've gone too far.

There are a number of different ways to make a chemical warhead, let me see
where they are in the rulebook... huh, they must have gotten lost in the y2k
conversion.  I could have sworn I put them in there.

What the rules used to say was, the payload of any explosive can be changed to
any other type of damage, covering the same area.  Concussion grenades would
do Stun damage and knockback without physical damage.  Incendiaries would roll
d10's but do no damage except any d10 coming up 6 or more would increase a
target's Fire rating.  If you wanted to convert explosion damage to Poison
damage, based on the table at the bottom of chapter 2 I would say 1d10
Explosion damage is equivalent to 6 Poison points.

Thanks a lot,
~~Randy Williams, who's trying to exploit evry loophole in the brikwars
system.

That might take awhile, I did my best to leave every conceivable loophole
open.  I wouldn't want to restrict anybody.


- Mike Rayhawk.


--------------------------------------------------
    Check out the Official BrikWars Home Page at
   http://www.teleport.com/~rayhawks/brikwars.htm
--------------------------------------------------


Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Tue, 6 Jun 2000 13:20:27 GMT
Viewed: 
2886 times
  
In lugnet.fun.gaming, Mike Rayhawk writes:
Man, does anybody remember back in say, January, when fun/gaming never got
more than one or two posts every two weeks?  Lately I can't even keep up.

That's nothing.  I remember when I asked about anyone who might be interested
in BrikWars, and no one answered.

eric


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