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Subject: 
>Register to gold sales world - Une valeur =?UTF-8?B?c8O7cmUh?=
Newsgroups: 
lugnet.games.lego.creator
Date: 
Mon, 24 Oct 2016 12:41:30 GMT
Viewed: 
32034 times
(canceled)


Subject: 
Re: LEGO Loco Networking?
Newsgroups: 
lugnet.games.lego.loco
Date: 
Sat, 15 Aug 2015 15:53:58 GMT
Viewed: 
36106 times
  
You can use lego loco in hamachi but need Windows xp it crashes, in Windows 7 &
Windows 10.


Subject: 
Awwwwww, nuts! I'm in need of help...
Newsgroups: 
lugnet.games.lego.island, lugnet.games, lugnet.gaming
Date: 
Tue, 6 Mar 2007 04:54:48 GMT
Viewed: 
29535 times
  
...with LEGO Island the game. (I’ll pass on the comments that I need help personally. That’s another post in another place.) This is not to be confused with LEGO Island 2, or LEGO Island Extreme stunts.

Specifically, I need a set of directions on how to play the game. I have a disc, rescued from oblivion, but with no ideas on how to move I am slowly thinking of returning the disc to a fate worse than death. (Well, okay. I’ll keep it as a curiosity, if nothing else.)

If anyone out there can lend a hand, please post here and I’ll contact you.

Play Well and Prosper!

Matthew


Subject: 
LEGO Loco Networking?
Newsgroups: 
lugnet.games.lego.loco, lugnet.general, lugnet.trains
Followup-To: 
lugnet.games.lego.loco
Date: 
Sat, 8 Jul 2006 23:35:22 GMT
Viewed: 
15518 times
  
Has anyone ever got the LEGO Loco game to work with networking?
My son loves the game, and was so excited to try using it across 2 computers,
but although I have tried to do it myself, searched the internet for info on it,
searched Lugnet, I can't find anything regarding the networking aspect of it.
Any assistance would be greatly appreciated.
Play well.

Tim Strutt
ParLUGment


Subject: 
Re: Problems with RC receiver range? (Piece 6272)
Newsgroups: 
lugnet.technic, lugnet.games.lego.racers
Date: 
Sun, 12 Jun 2005 19:28:47 GMT
Viewed: 
14927 times
  
Hello Ron,

For as far as I can tell, you have done the right things: checking the
batteries and the antennas. I have the same problem too sometimes, but
when I check it out the problem is mostly weak batteries or an antenna
that as come loose.

Did you also check the battery of the transmitter (I know, you wrote you
had a fair reach when using the race buggy)

I would suggest contact LEGO about this.

Greetings
   Maico Arts

Ron Penton schreef:
Okay, I recently bought two lego racers kits, the Supersonic (8366) and the Race
Buggy (8475). I put together the Buggy first, and for some reason it didn't work
at all, so I gave up and waited a day; at which point it started working for
some odd reason. I'm not really sure I understand it, but it just started
working.


So, then I put together the Supersonic, but before I put it all together, I put
batteries into everything and hooked up the motors, and nothing worked again. So
I spent a few minutes fiddling around with the batteries, swapping them out and
trying all the frequencies, before I gave up; and then came back a few minutes
later and all of a sudden it worked again.

Okay, so that was weird too, but I accepted it and went on building the model.


I finished the supersonic, but now I have a problem; I didn't notice it before,
but the range for the Supersonic is ridiculously small. I have to hold the
transmitter within 6 inches of the model in order for it to receive a signal at
all, and if I take it any further out, nothing happens. I tried the same
controller on the Race Buggy, and that works at a good range, so I know it's not
the controller.

I then swapped out the batteries in the supersonic (which are 1.2v 2500mAh
energizer rechargables) with 1.5v duracell alkalines, but the problem still
persists. I even tried batteries that work perfectly in the Race Buggy, but to
no avail, and tried all frequencies as well. I also tried swapping all of the
antennas to make sure it's not a problem with them.


I think this sucks, I have no idea what is going on here, and I was wondering if
anyone had any similar experiences or any suggestions they can make?

I primarily bought the sets for the motors, but I really want the RC units to
work too! Blah!

Thanks!


Subject: 
Problems with RC receiver range? (Piece 6272)
Newsgroups: 
lugnet.technic, lugnet.games.lego.racers
Date: 
Sun, 12 Jun 2005 17:29:42 GMT
Viewed: 
13492 times
  
Okay, I recently bought two lego racers kits, the Supersonic (8366) and the Race
Buggy (8475). I put together the Buggy first, and for some reason it didn't work
at all, so I gave up and waited a day; at which point it started working for
some odd reason. I'm not really sure I understand it, but it just started
working.


So, then I put together the Supersonic, but before I put it all together, I put
batteries into everything and hooked up the motors, and nothing worked again. So
I spent a few minutes fiddling around with the batteries, swapping them out and
trying all the frequencies, before I gave up; and then came back a few minutes
later and all of a sudden it worked again.

Okay, so that was weird too, but I accepted it and went on building the model.


I finished the supersonic, but now I have a problem; I didn't notice it before,
but the range for the Supersonic is ridiculously small. I have to hold the
transmitter within 6 inches of the model in order for it to receive a signal at
all, and if I take it any further out, nothing happens. I tried the same
controller on the Race Buggy, and that works at a good range, so I know it's not
the controller.

I then swapped out the batteries in the supersonic (which are 1.2v 2500mAh
energizer rechargables) with 1.5v duracell alkalines, but the problem still
persists. I even tried batteries that work perfectly in the Race Buggy, but to
no avail, and tried all frequencies as well. I also tried swapping all of the
antennas to make sure it's not a problem with them.


I think this sucks, I have no idea what is going on here, and I was wondering if
anyone had any similar experiences or any suggestions they can make?

I primarily bought the sets for the motors, but I really want the RC units to
work too! Blah!

Thanks!


Subject: 
Lego Loco & Windows XP
Newsgroups: 
lugnet.games.lego.loco
Date: 
Mon, 5 Jul 2004 19:50:14 GMT
Viewed: 
12208 times
  
I have been told that Lego Loco does not work on Windows XP, are there any
workarounds?

Thanks,
David


Subject: 
8376 - Radio Shack LEGO Racer Hot Flame RC Car
Newsgroups: 
lugnet.games.lego.racers, lugnet.technic, lugnet.general
Followup-To: 
lugnet.technic
Date: 
Fri, 17 Oct 2003 01:49:51 GMT
Viewed: 
10581 times
  
FUT: lugnet.technic

I saw this tonight at Radio Shack.  It had dead batteries, so I asked the
store help and they replaced them for me so I could try it out.  What a
blast!

http://www.radioshack.com/product.asp?catalog%5Fname=CTLG&category%5Fname=CTLG%5F006%5F005%5F002%5F001&product%5Fid=60%2D4362

I've seen the race cars before in stores, but only in boxes.  The cool thing
about Radio Shack is that they let you drive them.  And most of them are
selling now for about $80.

They're easy to repair if a wheel comes off or something - and they are fast
enough for indoor use - but I'd recommend rechargeable batteries since I
would imagine it eats them pretty fast at those speeds.

Interestingly, I didn't see #8376 on Lugnet or BrickSet, so I guess this is
a scoop. :)


Subject: 
Re: 2 player mode
Newsgroups: 
lugnet.games.lego.racers
Date: 
Fri, 20 Dec 2002 01:31:33 GMT
Viewed: 
8639 times
  
I vaguely think I had that problem myself early on, I just can't be
sure of the solution....

Did you try defining the second player's controls *first*?

That's an educated guess...

Matthias Jetleb


Subject: 
Re: 2 player mode
Newsgroups: 
lugnet.games.lego.racers
Date: 
Thu, 19 Dec 2002 20:13:11 GMT
Viewed: 
8859 times
  
From the main menu, select two player race (or whatever it's called).

What's interesting is that the 2 player race option is shaded out on my main
menu... I can't access it.  Hmmm...


Subject: 
Re: Building instructions
Newsgroups: 
lugnet.games.lego.racers
Date: 
Thu, 19 Dec 2002 15:28:02 GMT
Viewed: 
8682 times
  
Matthias Jetleb <Jetleb@Netcom.ca> schrieb in im Newsbeitrag:
luj20v45covv1ft4t5on29ep7dv34kc77k@4ax.com...
hi!

the game were you build your own cars?
Yes, you can build your own cars, but the other characters have
pre-defined cars (Captain Redbeard for example) - I'm wondering if
there are instructions floating around for those.

wich racer version?
Version 1.

wouldn't it help (,be easier and more rewarding) teaching him ldraw?
He's 3 - 'nuf said.

Matthias Jetleb

well my sisters pc got slower some time ago and we found out that one of my
nephews then 3 and a half had installed some of his favorite software 'cause
his older brother wouldn't let him play on the kiddy pc. (he probably took
the german comercial slogan "kinderleichte installation" very literally -
sort of "as easy as for a child") we later found out he had watched the
grown ups carefully and just pressed any "ok" button he could find. he kept
it a secret from his brother for some time, enjoying the faster office pc.
- and to keep to the subject they did use mlcad then but of course prefered
the easier blockcad because they couldn't read enough english then.
but i guess this is not what you wanted to hear so youre request might be a
good reason to start up the old game, hope the kids didn't delete it to have
more space for new software though. would dat files do?
oh i havn't seen any floating around as well
no promise though -
at least not over xmas ;)

merry brickmas
tw


Subject: 
Re: Building instructions
Newsgroups: 
lugnet.games.lego.racers
Date: 
Thu, 19 Dec 2002 04:50:58 GMT
Viewed: 
8667 times
  
hi!

the game were you build your own cars?
Yes, you can build your own cars, but the other characters have
pre-defined cars (Captain Redbeard for example) - I'm wondering if
there are instructions floating around for those.

wich racer version?
Version 1.

wouldn't it help (,be easier and more rewarding) teaching him ldraw?
He's 3 - 'nuf said.

Matthias Jetleb


Subject: 
Re: 2 player mode
Newsgroups: 
lugnet.games.lego.racers
Date: 
Tue, 17 Dec 2002 04:30:06 GMT
Viewed: 
8727 times
  
On Mon, 16 Dec 2002 22:24:38 GMT, "Steve Tanner"
<bounga1@REMOVECAPSyahoo.com> wrote:

I've got a question about the original Lego Racers CD-ROM game.  I picked up
a copy at TRU for $5, and it didn't really come with a detailed manual (or
maps of the courses).  I was just wondering, how do I enable 2 player mode
on the computer?  Do I need a joystick, or can both players use the keyboard
to race?  Does it work as a split screen or something?

Thanks for any help you can provide.

- Steve
It works in split-screen mode.

In the options menu, select different controls for Player1 and
Player2.

From the main menu, select two player race (or whatever it's called).

Matthias Jetleb.

P.S. Keep an eye out for shortcuts!


Subject: 
Re: Building instructions
Newsgroups: 
lugnet.games.lego.racers
Date: 
Tue, 17 Dec 2002 20:35:23 GMT
Viewed: 
8701 times
  
Matthias Jetleb <Jetleb@Netcom.ca> schrieb in im Newsbeitrag:
usakvu4kosh1rh8c62di6iarsmbjm83ea2@4ax.com...
My son's been bugging me.....

Does anyone know of any building instructions for the cars featured in
the Racers game?

Matthias Jetleb


hi!

the game were you build your own cars?
wich racer version?
wouldn't it help (,be easier and more rewarding) teaching him ldraw?

tw


Subject: 
2 player mode
Newsgroups: 
lugnet.games.lego.racers
Date: 
Mon, 16 Dec 2002 22:24:38 GMT
Viewed: 
8688 times
  
I've got a question about the original Lego Racers CD-ROM game.  I picked up
a copy at TRU for $5, and it didn't really come with a detailed manual (or
maps of the courses).  I was just wondering, how do I enable 2 player mode
on the computer?  Do I need a joystick, or can both players use the keyboard
to race?  Does it work as a split screen or something?

Thanks for any help you can provide.

- Steve


Subject: 
Building instructions
Newsgroups: 
lugnet.games.lego.racers
Date: 
Fri, 13 Dec 2002 18:49:51 GMT
Viewed: 
8786 times
  
My son's been bugging me.....

Does anyone know of any building instructions for the cars featured in
the Racers game?

Matthias Jetleb


Subject: 
Re: anybody still playing?
Newsgroups: 
lugnet.games.lego.rockraiders
Date: 
Mon, 15 Jul 2002 21:18:02 GMT
Viewed: 
9312 times
  
In lugnet.games.lego.rockraiders, Thomas Wölk writes:
<snip>
I like the game and the rock raiders minifigs, units and story, it's a • shame
the levels are so trivial. Is this also your motivation for a level editor
request?

Damien
</snip>

err yes . . . sort of . .
I must admit I really like the game and do fear here's a wonderful chance
Lego is dropping light heartedly. I love the design and colour schemes. It's
sort of a building and science fiction theme that I think has great
potential of extension. A level editor would be lovely to emphasise
environments that one likes and give better opportunities for gear or
vehicles that one prefers. Also the benefit would be, providing one was able
to swap maps, that fans would communicate and the game would become more
interesting for a longer time to little expense of TLC. The only reason I
can think of that TLC is afraid of doing this, would be that it would be
possible to create more militant worlds or put more stress on the fighting
issues and TLC could hardly control fan made maps as their problems with the
film making sets have shown. (I emphasise "their" problems as I thought they
quite overdid it on the expense of the fun) Of course the possibility to add
own constructions as in the creator or racing software would be great.
Oh dear , I guess this wish list could go on for ever . .
As for playing the existing game. I didn't think all the levels too easy. I
did take me some time to win the one with the hungry snails. I'm no great
computer player though so I might lack expierience on winning strategies.
Also when I like an aspect in a level I tend to stray of and forget the
mission. I have two nephews who are interested in everything Lego does and
they think RR quite exciting and difficult. They learned a lot on having to
build up a station beginning with the basics and they grasped the importance
of oxygen, though the game is inconsequent on this. You are right that one
doesn't really need the bigger buildings or vehicles to win but if you play
the levels so that you don't win to fast It's great fun using them. The last
level is fun with the vehicles if you finally clear the whole cave and the
level with the islands in the lava lake is best if you built a lava glider
fast and enjoy the lake even if you can't win the level this way. I guess it
was the lava lake and some water missions where I thought it would be fun on
building a level with more of this.
Ok at the moment space themes are blocked by the StarWars sets but after
that I think RR could easily be combined with other exploration themes such
as Life on Mars, the Arctic sets or even the desert and jungle adventure
sets, hmm some submarine adventure could also be interesting. What I really
miss with the Lego Software is the System thought though. At the moment
every CD-ROM seams to be absolutely in its own world. I would expect some
sort of pieces add-on for the creator games for example that makes it
possible to build the sets and own creations using the RR or Racer or Alpha
Team specific pieces in the creator format. A small separate viewer for the
models would be great. Now a browser plugin would really rule, maybe using a
central pieces library on a TLC server. Ok expecting a file converter for
popular formats on the net might be expecting to much from Lego. I've got to
stop this . . . you've made me dreaming and set my imagination running. So
many opportunities and Lego doesn't only not use them but sometimes stops
others from trying. All legal problems and the need to protect children from
sinister toys? Sometimes I really wonder what the company is up to . . .
probably they don't really know themselves.

Btw I made some maps of some of the levels with my nephews, any interest on
this and other stuff we started and never finished.

Play well
Thomas


Hello Thomas,

Trust me, I am a fan of "Dune 2000" strategy game and it is several orders
of magnitude more challenging than Rock raiders.

It's a shame that what is fun is just waste or losing strategy. Laser is
fun. Heavy vehicules are fun. But they cost more than what is to gain. That
should be the reverse. Levels should have been designed so that Laser and
Heavy vehicules allow more resource discovery than their resource cost. That
is simple: more crystals behind hard rocks and across river. More emphasis
would also be put on scanner and geological capability rather than
blind-mining. I agree that would have made levels somewhat harder, but
solution is also simple: different crystal quotas depending player skill. As
a consolation, playing "crazy cold" level, facing monsters and collecting
150 crystals using "granit grinder" is pretty fun. I wish a cooperative
multiplayer mode had been included, on random maps with more nasties. The
fun would be double because helping each-other is the true mission of rock
raiders.

I would be pleasantly surprised if a level editor appears. Because Rock
raiders sets are discontinued. In early 1980s, new year meant 5 new space
bricks. In early 2000s new year means 5 new themes. So I fear Rock Raiders
will not return.

Let's go for rock raiders stuff.
I will probably do some Rock Raiders MOCs when more LDraw parts will be
available.

http://brickcaster.multimania.com/misc/rock_raiders

Damien


Subject: 
Re: anybody still playing?
Newsgroups: 
lugnet.games.lego.rockraiders
Date: 
Thu, 4 Jul 2002 11:53:32 GMT
Viewed: 
9622 times
  
<snip>
I like the game and the rock raiders minifigs, units and story, it's a • shame
the levels are so trivial. Is this also your motivation for a level editor
request?

Damien
</snip>

err yes . . . sort of . .
I must admit I really like the game and do fear here's a wonderful chance
Lego is dropping light heartedly. I love the design and colour schemes. It's
sort of a building and science fiction theme that I think has great
potential of extension. A level editor would be lovely to emphasise
environments that one likes and give better opportunities for gear or
vehicles that one prefers. Also the benefit would be, providing one was able
to swap maps, that fans would communicate and the game would become more
interesting for a longer time to little expense of TLC. The only reason I
can think of that TLC is afraid of doing this, would be that it would be
possible to create more militant worlds or put more stress on the fighting
issues and TLC could hardly control fan made maps as their problems with the
film making sets have shown. (I emphasise "their" problems as I thought they
quite overdid it on the expense of the fun) Of course the possibility to add
own constructions as in the creator or racing software would be great.
Oh dear , I guess this wish list could go on for ever . .
As for playing the existing game. I didn't think all the levels too easy. I
did take me some time to win the one with the hungry snails. I'm no great
computer player though so I might lack expierience on winning strategies.
Also when I like an aspect in a level I tend to stray of and forget the
mission. I have two nephews who are interested in everything Lego does and
they think RR quite exciting and difficult. They learned a lot on having to
build up a station beginning with the basics and they grasped the importance
of oxygen, though the game is inconsequent on this. You are right that one
doesn't really need the bigger buildings or vehicles to win but if you play
the levels so that you don't win to fast It's great fun using them. The last
level is fun with the vehicles if you finally clear the whole cave and the
level with the islands in the lava lake is best if you built a lava glider
fast and enjoy the lake even if you can't win the level this way. I guess it
was the lava lake and some water missions where I thought it would be fun on
building a level with more of this.
Ok at the moment space themes are blocked by the StarWars sets but after
that I think RR could easily be combined with other exploration themes such
as Life on Mars, the Arctic sets or even the desert and jungle adventure
sets, hmm some submarine adventure could also be interesting. What I really
miss with the Lego Software is the System thought though. At the moment
every CD-ROM seams to be absolutely in its own world. I would expect some
sort of pieces add-on for the creator games for example that makes it
possible to build the sets and own creations using the RR or Racer or Alpha
Team specific pieces in the creator format. A small separate viewer for the
models would be great. Now a browser plugin would really rule, maybe using a
central pieces library on a TLC server. Ok expecting a file converter for
popular formats on the net might be expecting to much from Lego. I've got to
stop this . . . you've made me dreaming and set my imagination running. So
many opportunities and Lego doesn't only not use them but sometimes stops
others from trying. All legal problems and the need to protect children from
sinister toys? Sometimes I really wonder what the company is up to . . .
probably they don't really know themselves.

Btw I made some maps of some of the levels with my nephews, any interest on
this and other stuff we started and never finished.

Play well
Thomas


Subject: 
Re: LEGO Loco
Newsgroups: 
lugnet.trains, lugnet.games.lego.loco
Date: 
Tue, 11 Jun 2002 18:17:17 GMT
Viewed: 
12099 times
  
In lugnet.trains, David Koudys writes:
I have no idea if this is the right newsgroup for this, but I received LEGO
Loco, the software game for Christmas last year and have been dabbling with
it.  I made a few maps and was wondering if people share their maps, and
where one would do so.

Anyway, if this has nothing to do with .trains, please forgive.

Oh, love my Santa Fe engine--now if LEGO software gurus would make a patch
to add the Santa Fe into LEGO Loco, I'd be happy.

(there, related to .trains :) )

Dave

This is the group for LEGO Loco:
  http://news.lugnet.com/games/lego/loco/
But, I admit, that area needs an overhaul..

-Suz


Subject: 
Re: anybody still playing?
Newsgroups: 
lugnet.games.lego.rockraiders
Date: 
Thu, 6 Jun 2002 23:15:44 GMT
Viewed: 
9226 times
  
In lugnet.games.lego.rockraiders, Thomas Wölk writes:
does somebody know of a leveleditor or anything else for the game?

I just bought it. It is fun as a whole. Great graphics especially when
played in 1rst person. However I wonder what is the public targeted by the
game. The game is surely not for kids because of bad responsivity. Also the
game is not for adults because mission are way too easy. Levels design makes
poor usage of advanced vehicles and advanced building. Most missions can be
completed using only two basic light vehicles. Using specific features and
combined actions is rarely required, even in last levels. When giving laser
gun to all minifigs, action is not a difficulty either. I finished the game
in one week. Apart poorly responsive minifig control nothing really stopped
me. No strategy or planning is needed to complete a level.

I like the game and the rock raiders minifigs, units and story, it's a shame
the levels are so trivial. Is this also your motivation for a level editor
request?

Damien



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