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BrickFest 2004 Announces Dirty Brickster Event
Dirty Brickster is a fun and exciting event where each participant contributes
an unopened LEGO Related Item worth approximately $10.00 in value. Each
contribution is wrapped in gift-wrap or some substitute to hide the set among
all the other contributions. Each participant receives a number for each
contribution and the selection process starts with the person who has the number
"1."
When your number is called you have two choices to make; (1) you can select a
wrapped object from the pile and open it for all to see or (2) you can elect to
"steal" one of the already opened packages. This last choice gives the ame its
name. If you have taken your turn and someone steals your choice from you, you
repeat your turn selecting from the pile or an opened package. Each EGO Related
Item can be stolen 3 times before it is no longer available to be stolen again.
This leads to some strategy and contributes to the overall fun for the group. Of
course, the person that draws the number "1" will also be the last to go and can
chose either the last package in the pile or steal a package from one of the
available opened packages. This might lead to a final round of stealing and
trading of packages ending only when everyone is satisfied or all packages have
been stolen three times.
So, if you would like to participate, bring along a LEGO Related Item worth
about $10.00 in value and watch the schedule for date and time. We hope to hold
this event on the second floor either in the meeting room or the lobby near the
train display, but the location is tentative at this time. Non- participants are
encouraged to watch, but as always, no wagering.
Special Events Coordinator,
Todd
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In lugnet.events.brickfest, Todd Thuma wrote:
> BrickFest 2004 Announces Dirty Brickster Event
>
> Dirty Brickster is a fun and exciting event where each participant
> contributes an unopened LEGO Related Item worth approximately $10.00 in
> value. Each contribution is wrapped in gift-wrap or some substitute to hide
> the item among all the other contributions. Each participant receives a
> number for each contribution and the selection process starts with the person
> who has the number "1".
>
> When your number is called you have two choices to make; (1) you can select a
> wrapped object from the pile and open it for all to see or (2) you can elect
> to "steal" one of the already opened packages. This last choice gives the
> game its name. If you have taken your turn and someone steals your choice
> from you, you repeat your turn selecting from the pile or an opened package.
> Each LEGO Related Item can be stolen 3 times before it is no longer
> available to be stolen again.
>
> This leads to some strategy and contributes to the overall fun for the group.
> Of course, the person that draws the number "1" will also be the last to go
> and can chose either the last package in the pile or steal a package from one
> of the available opened packages. This might lead to a final round of
> stealing and trading of packages ending only when everyone is satisfied or
> all packages have been stolen three times.
>
> So, if you would like to participate, bring along a LEGO Related Item worth
> about $10.00 in value and watch the schedule for date and time. We hope to
> hold this event on the second floor either in the meeting room or the lobby
> near the train display, but the location is tentative at this time.
> Non- participants are encouraged to watch, but as always, no wagering.
>
> Special Events Coordinator,
>
> Todd Thuma
I have never participated in Dirty Brickster, but I sounds like a ton of fun.
I just hope I don't get stuck with a Click-It's set! ;)
And I sure hope lots of people remember to bring something so they can play this
game. If you miss it you might not get another chance to play it until next
BrickFest.
____
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In lugnet.events.brickfest, Todd Thuma wrote:
> BrickFest 2004 Announces Dirty Brickster Event
>
> Dirty Brickster is a fun and exciting event where each participant contributes
> an unopened LEGO Related Item worth approximately $10.00 in value. Each
> contribution is wrapped in gift-wrap or some substitute to hide the set among
> all the other contributions. Each participant receives a number for each
> contribution and the selection process starts with the person who has the number
> "1."
>
> When your number is called you have two choices to make; (1) you can select a
> wrapped object from the pile and open it for all to see or (2) you can elect to
> "steal" one of the already opened packages. This last choice gives the ame its
> name. If you have taken your turn and someone steals your choice from you, you
> repeat your turn selecting from the pile or an opened package. Each EGO Related
> Item can be stolen 3 times before it is no longer available to be stolen again.
>
> This leads to some strategy and contributes to the overall fun for the group. Of
> course, the person that draws the number "1" will also be the last to go and can
> chose either the last package in the pile or steal a package from one of the
> available opened packages. This might lead to a final round of stealing and
> trading of packages ending only when everyone is satisfied or all packages have
> been stolen three times.
So, now I am starting to prepare for Brickfest, and I am rereading some threads
(in case anyone wonders why I am posting this a month later). So, I plan to
bring a set for this (gotta remember, gotta remember, or I can just buy one
while I am there), and I was wondering:
How do you keep track that something has been stolen 3 times? If a lot of
people are involved, it could get quite confusing. Of course, I presume you
have some experience in this, and I should just trust that you know what your
doing. :) But.. just in case, I thought I would suggest stickers. Each time
something is stolen, it gets a sticker. Three stickers and its done.
Ok, back to planning. I mean building.
-Alfred
> So, if you would like to participate, bring along a LEGO Related Item worth
> about $10.00 in value and watch the schedule for date and time. We hope to hold
> this event on the second floor either in the meeting room or the lobby near the
> train display, but the location is tentative at this time. Non- participants are
> encouraged to watch, but as always, no wagering.
>
> Special Events Coordinator,
>
> Todd
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In lugnet.events.brickfest, Alfred Speredelozzi wrote:
> How do you keep track that something has been stolen 3 times? If a lot of
> people are involved, it could get quite confusing. Of course, I presume you
> have some experience in this, and I should just trust that you know what your
> doing. :) But.. just in case, I thought I would suggest stickers. Each time
> something is stolen, it gets a sticker. Three stickers and its done.
Stickers are fine if you don't trust the players.
But unless you have 60 people playing in one game or something, it's not a
problem to keep track and stickers are overkill. The person who stole it the
third time (who presumably plotted carefully to get that outcome, I know it's
never an accident when I achieve it (1)) is going to let you know, vehemently
and gleefully, and there will be enough people to corroborate it that there
won't be any doubt.
I see no need for stickers here, in my view, introduction of stickers suggests
we're not a big happy family.
(I'm a "White Elephant" (what we call it in the Lockwood family) player(1) for
over 25 years)
++Lar
1 - considered by some as a master of most of the common strategems for gift
lockdown
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Todd-
I observed the game at BF/PDX but did not participate. Since I plan to this
time, I would like to make sure I understand how it works. You wrote:
Of course, the person that draws the number 1 will also be the last to go and
can chose either the last package in the pile or steal a package from one of
the available opened packages.
Isnt the person who draws the highest number the last to go, at least before
another round? And if there are multiple rounds, I dont see how they
necessarily end with the guy who drew #1.
-Ted the Confused
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"Ted Michon" <ted@scltc.org> wrote in message news:I17JB8.19qK@lugnet.com...
> Todd-
>
> I observed the game at BF/PDX but did not participate. Since I plan to this
> time, I would like to make sure I understand how it works. You wrote:
>
> {Of course, the person that draws the number "1" will also be the last to go and
> can chose either the last package in the pile or steal a package from one of
> the available opened packages.}
>
> Isn't the person who draws the highest number the last to go, at least before
> another round? And if there are multiple rounds, I don't see how they
> necessarily end with the guy who drew #1.
#1 gets a final chance to steal so that everyone gets at least one chance to
steal. #2 is the worst number...
I wonder if in a larger game it might work to have more than just #1 get
another turn at the end, say like 10% of the players so #2 also gets a 2nd
turn with more than 10 players, and #3 if more than 20 players.
Frank
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In lugnet.events.brickfest, Larry Pieniazek wrote:
> In lugnet.events.brickfest, Alfred Speredelozzi wrote:
>
> > How do you keep track that something has been stolen 3 times? If a lot of
> > people are involved, it could get quite confusing. Of course, I presume you
> > have some experience in this, and I should just trust that you know what your
> > doing. :) But.. just in case, I thought I would suggest stickers. Each time
> > something is stolen, it gets a sticker. Three stickers and its done.
>
> Stickers are fine if you don't trust the players.
>
> But unless you have 60 people playing in one game or something, it's not a
> problem to keep track and stickers are overkill. The person who stole it the
> third time (who presumably plotted carefully to get that outcome, I know it's
> never an accident when I achieve it (1)) is going to let you know, vehemently
> and gleefully, and there will be enough people to corroborate it that there
> won't be any doubt.
Oh, maybe I was overestimating how many people would be in on this. I didn't
think 60+ would be unreasonable. My first Brickfest, ya know. :)
> I see no need for stickers here, in my view, introduction of stickers suggests
> we're not a big happy family.
Well, if it works fine enough the way it is, who am I to change it? I was
mostly curious.
> (I'm a "White Elephant" (what we call it in the Lockwood family) player(1) for
> over 25 years)
My wife, Valerie, thought that the rules sounded familiar. She's played White
Elephant before, I never had. In our family, gift giving was more
straightforward. You got them, until people tired of giving them to ya, then ya
didn't.
> ++Lar
>
> 1 - considered by some as a master of most of the common strategems for gift
> lockdown
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