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    Re: Lego Warcraft would be soooo cool... —Pearson Castner
   You could just make a war2 TC like they did with myth... Its not hard at all. (24 years ago, 16-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
   
        Re: Lego Warcraft would be soooo cool... —Bruce Schlickbernd
     (...) It's always easier when you are simply copying something else rather than creating something original, but as to making a good computer game not being hard at all... Bruce (trying very hard not to stop laughing) :-) (24 years ago, 17-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
    
         Re: Lego Warcraft would be soooo cool... —Bruce Schlickbernd
     (...) Hmmmm, this would doom me forever. Just kinda ignore the "not". :-) Bruce (24 years ago, 17-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
   
        Re: Lego Warcraft would be soooo cool... —Scott P. Costello
   The way this works is a creative company invents a gaming engine and several others copy it. Classic example Wolfenstein/Doom invented by Idg. These guys invented the 3D shooter engine that was copied by many others. Once software engine is created, (...) (24 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
   
        Re: Lego Warcraft would be soooo cool... —Bruce Schlickbernd
     (...) Wolfenstein was created by....ummmmm....dang....that was so long ago even I forget. I mean the ORIGINAL Castle Wolfenstein (Apple ][). Top down graphics, not first person. But yes, the engine by IDG has been copied many times. These guys (...) (...) (24 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
    
         Re: Lego Warcraft would be soooo cool... —Dan Boger
      (...) yah yah! I remember copying it (shhh, i was young) sector by sector, since my poor apple][+'s 48k memory couldn't do more than that... :) yay locksmith *grin* :) Dan PS. Hope my age isn't showing ;) (24 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
    
         Re: Lego Warcraft would be soooo cool... —Tony A. Rowe
     (...) Castle Wolfenstein was created by Silas S. Warner in 1981 for Muse Software. Muse later created Beyond Castle Wolfenstein in 1984. (...) Actually, the licensing of engines is very common! Why make it easier for someone to compete with your (...) (24 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
    
         Re: Lego Warcraft would be soooo cool... —Bruce Schlickbernd
      (...) Ahhhh, my brain kept trying to come up with something starting with an S and I kept drawing blanks on the company name. Going down the wrong path. (...) avoid (...) Alliance, (...) Abe's (...) I stand corrected - for one particular product, it (...) (24 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
    
         Re: Lego Warcraft would be soooo cool... —Steve Bliss
     [directed to lugnet.off-topic.fun, 'cause this has nothing to do with LEGO] (...) Heck, I got the distinct impression that Unreal The Engine was developed specifically for licensing, and Unreal The Game was made to show off the engine. Steve (24 years ago, 19-Apr-00, to lugnet.off-topic.fun)
   
        Re: Lego Warcraft would be soooo cool... —Tony A. Rowe
   (...) This is partly true, but I would like to clear up some of your nomenclature. You could say that Id created the First Person Shooter (FPS) genre of games when they created Wolfenstein 3D. This is different from an engine, as an engine is a (...) (24 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)  
 

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