| | | | | I messed around a bit today with some of the pictures from Chapter 1. I figured
that most can be touched up a bit and decided to focus on two of them. Check
them out and let me know what else could and should be done to convey better
emotion (?) and meaning...
http://members.xoom.com/legocastle/comparison/
Thanks,
-- pn
| | | | | | | | | | | | | In lugnet.castle, Pawel Nazarewicz writes:
> I messed around a bit today with some of the pictures from Chapter 1. I
> figured
> that most can be touched up a bit and decided to focus on two of them. Check
> them out and let me know what else could and should be done to convey better
> emotion (?) and meaning...
I like the effect of the "glow" on fury's wings, as the forest instead of
table. OTOH, I don't think you should've edited the baseplate out - after all,
it is Lego.
The second picture is good, but a bit too blurry. That's OK though, the
red "spot" conveys the pain nicely and in the blurriness you can't see
Verneer's smile...
Keep up the good work!
-Shiri
Kefir is Scar's confidant. Will he succeed in talking Scar out of her most
dangerous scheme yet? Coming Soon, on:
http://www.geocities.com/shiri_lego/
| | | | | | | | | | | | | | | In lugnet.castle, Pawel Nazarewicz writes:
> I messed around a bit today with some of the pictures from Chapter 1. I figured
> that most can be touched up a bit and decided to focus on two of them. Check
> them out and let me know what else could and should be done to convey better
> emotion (?) and meaning...
>
> http://members.xoom.com/legocastle/comparison/
>
> Thanks,
>
> -- pn
Truly awesome and inspiring work! Don't go too heavy on computer effects
though, I think the charm of Lego is it's simplicity - it makes you use your
imagination!
Hey, has anyone thought of taking duplicate heads and painting different facial
expressions on them using the craigo-lego techniques. For instance, you could
have a Verneer face as is, one with an angry face, one with the mouth open as
if talking, and one with a grimace would fit well in the shots where he is
injured. It would be great for all the story telling that has begun. Just a
thought.
"I'm NOT PLAYING, I'm CREATING!"
Bill
| | | | | | | | | | | | | | | | | | |
| |
| In lugnet.castle, Bill Farkas writes:
> In lugnet.castle, Pawel Nazarewicz writes:
> > I messed around a bit today with some of the pictures from Chapter 1. I figured
> > that most can be touched up a bit and decided to focus on two of them. Check
> > them out and let me know what else could and should be done to convey better
> > emotion (?) and meaning...
> >
> > http://members.xoom.com/legocastle/comparison/
> >
> > Thanks,
> >
> > -- pn
>
> Truly awesome and inspiring work! Don't go too heavy on computer effects
> though, I think the charm of Lego is it's simplicity - it makes you use your
> imagination!
I agree! Lego is just about all we need ;-) of course, *some* modification
never hurt anyone...
>
> Hey, has anyone thought of taking duplicate heads and painting different
> facial
> expressions on them using the craigo-lego techniques. For instance, you could
> have a Verneer face as is, one with an angry face, one with the mouth open as
> if talking, and one with a grimace would fit well in the shots where he is
> injured. It would be great for all the story telling that has begun. Just a
> thought.
That's a great idea! I was thinking of doing that to Scar but $99 for another
storm face is too much ;-) I might just use normal faces or something.
But in general, that would be soooo amazing!
-Shiri
Daphne, Siffera's mother, is dead for years now - in fact, Siffera never knew
her. But there's some holes in her father's stories; Is he not telling the
whole truth about Siffera's mother? Coming soon on:
http://www.geocities.com/shiri_lego/
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| |
| Shiri wrote:
> In lugnet.castle, Bill Farkas writes:
> > Hey, has anyone thought of taking duplicate heads and painting different
> > facial
> > expressions on them using the craigo-lego techniques. For instance, you could
> > have a Verneer face as is, one with an angry face, one with the mouth open as
> > if talking, and one with a grimace would fit well in the shots where he is
> > injured. It would be great for all the story telling that has begun. Just a
> > thought.
>
> That's a great idea! I was thinking of doing that to Scar but $99 for another
> storm face is too much ;-) I might just use normal faces or something.
> But in general, that would be soooo amazing!
Why actually paint on the LEGO? Open up your scanned/digital pics in a
paint program and have at them! This has numerous advantages, not the
least of which is the fact that if you screw up, you can always change
it back with Undo or Revert to Saved...
If you're not confident of your computer art skills you could take two
pictures - one with the 'fig you want and another with a head that has
the right 'expression' - and then copy/paste or clone the expression
onto the other pic. Star Wars faces ought to be good for this - Luke's
determined face, Han's smirk...
J
--
sakura@mediaone.net is Jeff Johnston http://www.io.com/~jeffj
My LEGO Web page has moved! Go to: http://people.ne.mediaone.net/sakura
Check out my Trade List and Want List - * - Last Updated 12/19/1999
LEGO Geek Code: SP+ CA +++ (375/6075) PI +++ #++ S--/++ LS++ Hal M+ A++ YB73m
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| |
| In lugnet.castle, Jeff Johnston writes:
> Shiri wrote:
> > In lugnet.castle, Bill Farkas writes:
> > > Hey, has anyone thought of taking duplicate heads and painting different
> > > facial
> > > expressions on them using the craigo-lego techniques. For instance, you could
> > > have a Verneer face as is, one with an angry face, one with the mouth open as
> > > if talking, and one with a grimace would fit well in the shots where he is
> > > injured. It would be great for all the story telling that has begun. Just a
> > > thought.
> >
> > That's a great idea! I was thinking of doing that to Scar but $99 for
> > another
> > storm face is too much ;-) I might just use normal faces or something.
> > But in general, that would be soooo amazing!
>
> Why actually paint on the LEGO? Open up your scanned/digital pics in a
> paint program and have at them! This has numerous advantages, not the
> least of which is the fact that if you screw up, you can always change
> it back with Undo or Revert to Saved...
>
> If you're not confident of your computer art skills you could take two
> pictures - one with the 'fig you want and another with a head that has
> the right 'expression' - and then copy/paste or clone the expression
> onto the other pic. Star Wars faces ought to be good for this - Luke's
> determined face, Han's smirk...
You're right! That's would be excellent. The only problem is that my paint
program is the pits... I'm trying to get Adobe but meanwhile I'll stick to
good-old pictures...
Thanks for the idea, though!
-Shiri
http://www.geocities.com/shiri_lego/
| | | | | | | | | | | | | | | | | | | | |
| |
| In lugnet.castle, Bill Farkas writes:
> In lugnet.castle, Pawel Nazarewicz writes:
> > I messed around a bit today with some of the pictures from Chapter 1. I figured
> > that most can be touched up a bit and decided to focus on two of them. Check
> > them out and let me know what else could and should be done to convey better
> > emotion (?) and meaning...
> >
> > http://members.xoom.com/legocastle/comparison/
> >
> > Thanks,
> >
> > -- pn
>
> Truly awesome and inspiring work! Don't go too heavy on computer effects
> though, I think the charm of Lego is it's simplicity - it makes you use your
> imagination!
>
> Hey, has anyone thought of taking duplicate heads and painting different facial
> expressions on them using the craigo-lego techniques. For instance, you could
> have a Verneer face as is, one with an angry face, one with the mouth open as
> if talking, and one with a grimace would fit well in the shots where he is
> injured. It would be great for all the story telling that has begun. Just a
> thought.
>
> "I'm NOT PLAYING, I'm CREATING!"
> Bill
hey bill!
i'm a _huge_ fan of tim burton! (this much is obvious from my craigo-lego
site.) his great model animation film,"the nightmare before christmas" has
inspired me to do this very thing for a series of expression heads for my
mephisto character! of course i won't be getting around to it for a while
as CW is monopolizing all of my time for the forseeable future.
pawel, i love the majickal glare, but prefer the lego element forest.
maybe the addition of photos would be better for just the deep part of the
background.
later ~ craig~
| | | | | | | | | | | | | | | | In lugnet.castle, Pawel Nazarewicz writes:
> I messed around a bit today with some of the pictures from Chapter 1. I figured
> that most can be touched up a bit and decided to focus on two of them. Check
> them out and let me know what else could and should be done to convey better
> emotion (?) and meaning...
>
> http://members.xoom.com/legocastle/comparison/
>
> Thanks,
>
> -- pn
It'd be cool if you made an arrow sticking out of Verneer.
Alan
| | | | | | | | | | | | | | | | | In lugnet.castle, Alan Gerber writes:
> In lugnet.castle, Pawel Nazarewicz writes:
> > I messed around a bit today with some of the pictures from Chapter 1. I figured
> > that most can be touched up a bit and decided to focus on two of them. Check
> > them out and let me know what else could and should be done to convey better
> > emotion (?) and meaning...
> >
> > http://members.xoom.com/legocastle/comparison/
> >
> > Thanks,
> >
> > -- pn
> It'd be cool if you made an arrow sticking out of Verneer.
He actually did.
See:
http://members.xoom.com/legocastle/comparison/expressions.html
As a followup to Bill and Jeff's ideas in this thread.
-Shiri
http://www.geocities.com/shiri_lego/
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