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 CAD / Ray-Tracing / 2393
Subject: 
Re: Fixed LGEO parts
Newsgroups: 
lugnet.cad.ray
Date: 
Sat, 12 Feb 2005 06:24:13 GMT
Viewed: 
6578 times
  
In lugnet.cad.ray, Lars C. Hassing wrote:
Lutz Uhlmann (Chaot!X) is the author of almost a thousand LGEO parts,
which are very nice looking (rounded edges) POV versions of LDraw parts.
The LGEO parts, however, haven't been updated since September 23, 1999.
During the last couple of years I have fixed several LGEO parts.
They are now available for download: http://www.hassings.dk/l3/lgeofix.html

If you have fixed some LGEO parts yourself, I'd be happy to include them there.
If you have a problem with an LGEO part, you may drop me a note
and I'll have a look at it, but I can't promise anything.
/Lars
Lars,
       I noticed that (lg_32009.inc  Technic Liftarm 1 x 11.5 Double Bent) is
still incorrect when viewed from behind.  It has 2 peg holes instead of axel
holes.  Also do you have any suggestions about how to edit and create these
files?
Thanks Chris


Subject: 
Re: Fixed LGEO parts
Newsgroups: 
lugnet.cad.ray
Date: 
Sat, 12 Feb 2005 17:26:36 GMT
Viewed: 
6063 times
  
In lugnet.cad.ray, Chris Daniel wrote:
      I noticed that (lg_32009.inc  Technic Liftarm 1 x 11.5 Double Bent) is
still incorrect when viewed from behind.  It has 2 peg holes instead of axel
holes.

Yes the axleholes were only half the brickwidth, so they didn't make it to surface of the back side.
  lg_32140.inc Technic Liftarm 2 x 4 L-Shape
  lg_6629.inc Technic Liftarm 1 x 9 Bent
had the same problem.
I've updated http://www.hassings.dk/l3/lgeofix.html with all three.

Also do you have any suggestions about how to edit and create these files?

I use a text editor (vim). Comments in the LGEO files are very rare,
so when I have to debug e.g. 32009.inc I insert a lot of
  texture { lg_red }
  texture { lg_green }
etc. in the objects in the file and render it.
In this way I can identify the different sections of the LGEO part.

If I were to create a new LGEO file I would look at similar parts
and copy as much as possible from them.
Note that the the LGEO parts are oriented and sized differently.
Watch out for L3PPARTS which will be much easier to create,
see http://news.lugnet.com/cad/dev/?n=9469
/Lars


Subject: 
Re: Fixed LGEO parts
Newsgroups: 
lugnet.cad.ray
Date: 
Sat, 12 Feb 2005 17:49:34 GMT
Viewed: 
6396 times
  
In lugnet.cad.ray, Lars C. Hassing wrote:
Watch out for L3PPARTS which will be much easier to create,
see http://news.lugnet.com/cad/dev/?n=9469

On that note, the LDraw POV project on sourceforge:
http://sourceforge.net/projects/ldrawpov/

Is intended to be a full, open licenced, and community supported replacement for
LGEO.  Note this not to take away from Lutz who did a great job with LGEO but he
hasn't updated in years while the number of LDraw parts has skyrocketed.

You may note that there are no releases yet.  The reason for this that I'm
waiting on Lars to release L3P v1.4 and the rules concerning L3PPARTS.  Once
these rules are published, I'll modify the project as neccesary and open the
project to all who want to contribute.

-Orion


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