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In lugnet.cad.ray, Bram Lambrecht writes:
> How did you create the great propellor effect
> in this rendering?
I used MegaPov (an unofficial version of PovRay) that supports motion blur:
motion_blur { object {propel scale 2.5 rotate <clock*10,0,0> translate <-70, -
98, -100> } }
I made the plane with MLCad and then i added the pilot (including his helmet
and glasses), the man in the water and the propeller from Anton's Lego
library. I had to scale his pieces by 2.5 to make them the same scale as
LDraw's pieces.
George
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"GeoMan" <geoman@ars.net.gr> writes:
> I used MegaPov (an unofficial version of PovRay) that supports
> motion blur: motion_blur { object {propel scale 2.5 rotate
> <clock*10,0,0> translate <-70, - 98, -100> } }
Wow, there exists a version of POV-Ray which supports motion blur? I
had no idea!
So far, I've always used the POV-Ray animation technique to achieve
motion blur. This is somewhat CPU consuming, as I have to render,
say, 20 images, and then take the average of these.
Your scene is definitively very cool!
Fredrik
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In lugnet.cad.ray, Fredrik Glöckner writes:
>
> Wow, there exists a version of POV-Ray which supports motion blur?
MegaPOV supports motion blur, focal blur, photons (so you can create a real
mirror or prism), UV mapping, post processing filters and a lot more. It works
exactly like PovRay, it just adds the additional commands. You can get it from:
http://www.nathan.kopp.com/patched.htm
You can also try Terragen if you want to create realistic backgrounds at:
http://www.planetside.co.uk
I agree with you that the Brickshelf turns into a "showroom" and it's a good
thing because more people will be attracted to Ldraw and virtual Lego. More
people, more part authors, more and better parts and programs, more fun!
George
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