| | Re: Opinions sought on rendering method
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--snip-- (...) --snip-- (...) Is it that they prefer POV-Ray or that they don't have/aren't aware that the latest versions of LPub can use LDView? Although I consider myself quite a dab hand at POV-Ray I would never use it for instructions now that (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)
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| | Re: Opinions sought on rendering method
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(...) In my opinion, both images are unusable for instructions. Prefering legibility over realism (though a bit of "realism" is still needed to even recognize the shapes), I put down some universal rules for creating instructions of virtually any (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)
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| | Re: Opinions sought on rendering method
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(...) This is one of the main reasons I posted asking for opinions. I think I can fix this, but I know that fixing it is going to be a lot of work. There's no point bothering if people aren't going to like the results. (...) That can be fixed (with (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)
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| | Re: Opinions sought on rendering method
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(...) That isn't a silly question at all, really. In fact, it may be more important than all the flaws that have been pointed out. Based on the comments here, there seems to be a general consensus about a few things regarding "high-quality (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)
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| | Re: Opinions sought on rendering method
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(...) On my monitor, version 1 certainly looks cleaner and sharper. I will be interested to see how you accomplished this. It might get me back into creating instructions again, which is something I have stopped doing because I was getting so (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)
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| | Re: Opinions sought on rendering method
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(...) I've found that getting rid of the transparent colors' refraction characteristics makes for a much clearer rendering, too: (URL) no refraction>> Jim (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)
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| | Re: Opinions sought on rendering method
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(...) Unless Travis is explicitly setting it, I think POV-Ray defaults to 2.2. -Orion (17 years ago, 8-Oct-07, to lugnet.cad.ray)
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| | Re: Opinions sought on rendering method
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(...) Good point. I think the official instructions are harder to follow now with the fancy rendering. Sometimes you can't tell one color from another, especially black, white, and the various shades of gray. I can barely tell the white bricks from (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)
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| | Re: Opinions sought on rendering method
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(...) Just for comparison, I rendered your model using the same technique as mine: (URL) m6459>> Transparent parts definitely seem to be a challenge. Jim (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)
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| | Re: Opinions sought on rendering method
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(...) For instructions I'd definitely choose Version 1, for nice pictures Version 2 minus the hard, black edges and a little less shiny. As the other's have said: - too dark in the black. Actually, to me the whole picture is too dark - which monitor (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray)
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| | Re: Opinions sought on rendering method
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(...) - The shadows in version 2 cause color confusion. This is the most glaring example but it is repeated thoughout the rendering: the 1x2 grille piece is white in version 1 but looks grey in version 2. - No conditional lines rendered in both. - (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray)
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| | Re: Opinions sought on rendering method
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(...) I agree with Philo that the shadows are distracting. I don't think the stud logos are necessary, either. On the other hand, I think the transparent parts in the first rendering look a little too dark. There's also a grainy texture under some (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)
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| | Re: Opinions sought on rendering method
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(...) For me, the keypoint here is "for instructions". Anything that remove legibility to the image should be avoided. In both versions conditional lines are not rendered. Not a huge problem here, could become one on models with many rounded (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)
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| | Opinions sought on rendering method
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I'm working on a different rendering method (for instructions) using POV-Ray, and I wanted to get some opinions about the output. On that note, I have two sample renderings in two different sizes, and I'd like to get people's feedback. Note that I'm (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)
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| | 3901.dat - Minifig Hair with Inline POV-code from Anton Raves Library [DAT]
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Anton, are you there? Two questions: * Is it ok to inline your modified POV code into DAT files? Do I have your permission to do so? * Where is the function/macro ring() defined? (Had to REM it out to stop POV-Ray from complaining...) 0 Minifig Hair (...) (17 years ago, 31-Aug-07, to lugnet.cad.ray)
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| | Re: RACHAL Polar - changeover day
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--snip-- (...) For future ones I'll try to include them but I simply didn't have time for this one. Sorry. Tim (17 years ago, 8-Aug-07, to lugnet.cad.dev.org.ldraw, lugnet.cad.ray, FTX)
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| | Re: RACHAL Polar - changeover day
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(...) Wow that is huge. I was wondering when we do have RACHAL if it would also be possible to include a .zip of the unofficial parts used in the .mpd file? Thanks. Looking forward to try it. Have some ideas. Zach Best (17 years ago, 8-Aug-07, to lugnet.cad.dev.org.ldraw, lugnet.cad.ray, FTX)
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| | Re: LGEO quirks with parts 6536 and 6187
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(...) Great! Thanks, Travis. (URL) fix render>> I had never noticed the link to those fixes from the L3P page. It's all part of the journey of discovery for LDraw novices, I suppose. Jim (17 years ago, 8-Aug-07, to lugnet.cad.ray, FTX)
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| | Re: LGEO quirks with parts 6536 and 6187
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It's known, and there are fixes. See (URL). --Travis (17 years ago, 8-Aug-07, to lugnet.cad.ray, FTX)
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| | LGEO quirks with parts 6536 and 6187
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In the course of experimenting with L3P and POV-Ray, I've noticed there are a few parts that appear positioned or oriented incorrectly when LGEO parts are used (with L3P's -lgeo option). Here is an example of the two I have found so far, (URL) 6536> (...) (17 years ago, 8-Aug-07, to lugnet.cad.ray, FTX)
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| | Re: realistic minifig heads with ldraw and povray?
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Hi again, here is the result of the newly rendered minifig heads: (URL) I think they look much better than the original heads. Greetings Sven (17 years ago, 3-Jul-07, to lugnet.cad.ray, FTX)
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| | Minifig Heads with Inline POV-code at LDraw Wiki POV Parts Repository
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(...) Done. Added 8 heads so far. (URL) link to my page: (URL) working on that Maxihead, experiencing major problems... I'm deeply sorry for bursting up in this subject. I don't find those "good reasons" good at all, compared to all that we miss. (...) (17 years ago, 2-Jul-07, to lugnet.cad.ray)
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| | Re: realistic minifig heads with ldraw and povray?
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(...) Actually, since this a fairly minor rule I was thinking more along the lines of an article entitled Generic Rules for Official Library Part Files but this will do for now. -Orion - (17 years ago, 2-Jul-07, to lugnet.cad.ray)
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| | Re: realistic minifig heads with ldraw and povray?
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(...) if this quick copy'n'paste: (URL) the job we could add it to the "LDraw.org Official Library Standards" at: (URL) me know. w. (17 years ago, 2-Jul-07, to lugnet.cad.ray)
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| | Re: realistic minifig heads with ldraw and povray?
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Hi guys, thank you very much for so many good answers in a very short time. I found Anton Raves converter page yesterday. In the end the converted data was useless for me and his documentation is unreadable on a Windows PC :-( As so many others Lutz (...) (17 years ago, 2-Jul-07, to lugnet.cad.ray)
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| | Re: realistic minifig heads with ldraw and povray?
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(...) Probably because this was decided on so long ago that there wasn't a set place for it at the time. We should make a generic library policy article and list it on the specification page. -Orion (17 years ago, 1-Jul-07, to lugnet.cad.ray)
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| | Re: realistic minifig heads with ldraw and povray?
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(...) hi tore, no flaming at all. there were very good reasons for introducing this policy: (URL) like there is no mirror of this post in the specs at LDraw.org. odd! has some of you an idea why there is no trace? w. (17 years ago, 1-Jul-07, to lugnet.cad.ray)
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| | Re: realistic minifig heads with ldraw and povray?
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(...) *LOL* I just don't know why, but I get this strange feeling that this part needs some work... (URL) (17 years ago, 1-Jul-07, to lugnet.cad.ray)
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| | Re: realistic minifig heads with ldraw and povray?
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(...) Head stud problem now solved. Will this be good? (URL) (17 years ago, 1-Jul-07, to lugnet.cad.ray)
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| | Re: realistic minifig heads with ldraw and povray?
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(...) I'll try - if I get enough time. There is a potential problem with the studs on top of the heads that I haven't solved yet. Btw, I found these beauties by Chuck Sommerville, too: (URL) (17 years ago, 1-Jul-07, to lugnet.cad.ray)
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| | Re: realistic minifig heads with ldraw and povray?
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(...) Would you be so kind as to add those (and any others you find) to the POV parts repository on the LDraw wiki, please. (URL) (17 years ago, 1-Jul-07, to lugnet.cad.ray)
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| | Re: realistic minifig heads with ldraw and povray?
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(...) With very little effort, I found this link: (URL) this pretty little face (left = inline POV and right: standard LDraw) (URL) had to adjust two little code flaws, but it's very little sweat. (Hey, it took less than 30 minutes to locate Paul (...) (17 years ago, 1-Jul-07, to lugnet.cad.ray)
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| | Re: realistic minifig heads with ldraw and povray?
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(...) Taking the risk of being flamed again, I recall there were some minifig heads made using inline POV-code for use in L3P. If they can be spotted or reproduced, you (and I) will have very realistic minifig heads without compromizing the (...) (17 years ago, 1-Jul-07, to lugnet.cad.ray)
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| | realistic minifig heads with ldraw and povray?
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Hi, I'm trying to produce a realistic minifig head with povray. I tried severals head parts in MLcad but the result after conversion with L3P is always not very good. I tried LGEO parts but it is too old and only supports a very early version of the (...) (17 years ago, 1-Jul-07, to lugnet.cad.ray)
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| | RACHAL Impossible entry - Hangin' around
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Hi folks, I just submitted my entry to the raytracing contest: (URL) More about the rendering process can be found here: (URL) (17 years ago, 30-Jun-07, to lugnet.cad.ray, FTX)
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| | RACHAL Polar - changeover day
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Hi all, Another quarter (well, tomorrow anyway) and another RACHAL. The last entry for RACHAL Impossible is up (URL) 1> and it's time for a new challenge. This month we go back to the snow (yes it seems we have an addiction) with a guest submission (...) (17 years ago, 30-Jun-07, to lugnet.cad.dev.org.ldraw, lugnet.cad.ray, lugnet.announce, FTX)
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| | RACHAL Impossible reminder
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Hi all, Just a quick reminder that RACHAL Impossible will be closing at the end of the month so if you're planning on submitting you should get your entries in soon. The details: (URL) gallery: (URL) (17 years ago, 19-Jun-07, to lugnet.cad.dev.org.ldraw, lugnet.cad.ray)
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| | RACHAL Impossible entry - Comic Sans
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(URL) Hi all, Well I finally remembered to add this to the RACHAL gallery... This is my second entry (URL) "Comic Sans"> to (URL) RACHAL Impossible>. I basically wanted to have a play around with making comics style imagery out of a semi-realistic (...) (17 years ago, 6-Jun-07, to lugnet.cad.ray, FTX)
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| | Re: My RACHAL Impossible - Hacked
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(...) no, I replaced the monitor with a blue spot which maps the screenshot on the head ;-) basically it is the same trick I used for "(URL) Atmosphobic>". w. (17 years ago, 6-Jun-07, to lugnet.cad.ray, FTX)
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| | Re: My RACHAL Impossible - Hacked
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(...) Hahahaha I love that reflection on his head. Did you replace the lead wall with a bitmap image of your desktop? Tim (17 years ago, 5-Jun-07, to lugnet.cad.ray, FTX)
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