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 CAD / Ray-Tracing / *2835 (-40)
  Re: Opinions sought on rendering method
 
--snip-- (...) --snip-- (...) Is it that they prefer POV-Ray or that they don't have/aren't aware that the latest versions of LPub can use LDView? Although I consider myself quite a dab hand at POV-Ray I would never use it for instructions now that (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)
 
  Re: Opinions sought on rendering method
 
(...) In my opinion, both images are unusable for instructions. Prefering legibility over realism (though a bit of "realism" is still needed to even recognize the shapes), I put down some universal rules for creating instructions of virtually any (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)
 
  Re: Opinions sought on rendering method
 
(...) This is one of the main reasons I posted asking for opinions. I think I can fix this, but I know that fixing it is going to be a lot of work. There's no point bothering if people aren't going to like the results. (...) That can be fixed (with (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)
 
  Re: Opinions sought on rendering method
 
(...) That isn't a silly question at all, really. In fact, it may be more important than all the flaws that have been pointed out. Based on the comments here, there seems to be a general consensus about a few things regarding "high-quality (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)
 
  Re: Opinions sought on rendering method
 
(...) On my monitor, version 1 certainly looks cleaner and sharper. I will be interested to see how you accomplished this. It might get me back into creating instructions again, which is something I have stopped doing because I was getting so (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)
 
  Re: Opinions sought on rendering method
 
(...) I've found that getting rid of the transparent colors' refraction characteristics makes for a much clearer rendering, too: (URL) no refraction>> Jim (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)
 
  Re: Opinions sought on rendering method
 
(...) Unless Travis is explicitly setting it, I think POV-Ray defaults to 2.2. -Orion (17 years ago, 8-Oct-07, to lugnet.cad.ray)
 
  Re: Opinions sought on rendering method
 
(...) Good point. I think the official instructions are harder to follow now with the fancy rendering. Sometimes you can't tell one color from another, especially black, white, and the various shades of gray. I can barely tell the white bricks from (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)
 
  Re: Opinions sought on rendering method
 
(...) Just for comparison, I rendered your model using the same technique as mine: (URL) m6459>> Transparent parts definitely seem to be a challenge. Jim (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)
 
  Re: Opinions sought on rendering method
 
(...) For instructions I'd definitely choose Version 1, for nice pictures Version 2 minus the hard, black edges and a little less shiny. As the other's have said: - too dark in the black. Actually, to me the whole picture is too dark - which monitor (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray)
 
  Re: Opinions sought on rendering method
 
(...) - The shadows in version 2 cause color confusion. This is the most glaring example but it is repeated thoughout the rendering: the 1x2 grille piece is white in version 1 but looks grey in version 2. - No conditional lines rendered in both. - (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray)
 
  Re: Opinions sought on rendering method
 
(...) I agree with Philo that the shadows are distracting. I don't think the stud logos are necessary, either. On the other hand, I think the transparent parts in the first rendering look a little too dark. There's also a grainy texture under some (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)
 
  Re: Opinions sought on rendering method
 
(...) For me, the keypoint here is "for instructions". Anything that remove legibility to the image should be avoided. In both versions conditional lines are not rendered. Not a huge problem here, could become one on models with many rounded (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)
 
  Opinions sought on rendering method
 
I'm working on a different rendering method (for instructions) using POV-Ray, and I wanted to get some opinions about the output. On that note, I have two sample renderings in two different sizes, and I'd like to get people's feedback. Note that I'm (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)
 
  3901.dat - Minifig Hair with Inline POV-code from Anton Raves Library  [DAT]
 
Anton, are you there? Two questions: * Is it ok to inline your modified POV code into DAT files? Do I have your permission to do so? * Where is the function/macro ring() defined? (Had to REM it out to stop POV-Ray from complaining...) 0 Minifig Hair (...) (17 years ago, 31-Aug-07, to lugnet.cad.ray)
 
  Re: RACHAL Polar - changeover day
 
--snip-- (...) For future ones I'll try to include them but I simply didn't have time for this one. Sorry. Tim (17 years ago, 8-Aug-07, to lugnet.cad.dev.org.ldraw, lugnet.cad.ray, FTX)
 
  Re: RACHAL Polar - changeover day
 
(...) Wow that is huge. I was wondering when we do have RACHAL if it would also be possible to include a .zip of the unofficial parts used in the .mpd file? Thanks. Looking forward to try it. Have some ideas. Zach Best (17 years ago, 8-Aug-07, to lugnet.cad.dev.org.ldraw, lugnet.cad.ray, FTX)
 
  Re: LGEO quirks with parts 6536 and 6187
 
(...) Great! Thanks, Travis. (URL) fix render>> I had never noticed the link to those fixes from the L3P page. It's all part of the journey of discovery for LDraw novices, I suppose. Jim (17 years ago, 8-Aug-07, to lugnet.cad.ray, FTX)
 
  Re: LGEO quirks with parts 6536 and 6187
 
It's known, and there are fixes. See (URL). --Travis (17 years ago, 8-Aug-07, to lugnet.cad.ray, FTX)
 
  LGEO quirks with parts 6536 and 6187
 
In the course of experimenting with L3P and POV-Ray, I've noticed there are a few parts that appear positioned or oriented incorrectly when LGEO parts are used (with L3P's -lgeo option). Here is an example of the two I have found so far, (URL) 6536> (...) (17 years ago, 8-Aug-07, to lugnet.cad.ray, FTX)  
 
  Re: realistic minifig heads with ldraw and povray?
 
Hi again, here is the result of the newly rendered minifig heads: (URL) I think they look much better than the original heads. Greetings Sven (17 years ago, 3-Jul-07, to lugnet.cad.ray, FTX)
 
  Minifig Heads with Inline POV-code at LDraw Wiki POV Parts Repository
 
(...) Done. Added 8 heads so far. (URL) link to my page: (URL) working on that Maxihead, experiencing major problems... I'm deeply sorry for bursting up in this subject. I don't find those "good reasons" good at all, compared to all that we miss. (...) (17 years ago, 2-Jul-07, to lugnet.cad.ray)
 
  Re: realistic minifig heads with ldraw and povray?
 
(...) Actually, since this a fairly minor rule I was thinking more along the lines of an article entitled Generic Rules for Official Library Part Files but this will do for now. -Orion - (17 years ago, 2-Jul-07, to lugnet.cad.ray)
 
  Re: realistic minifig heads with ldraw and povray?
 
(...) if this quick copy'n'paste: (URL) the job we could add it to the "LDraw.org Official Library Standards" at: (URL) me know. w. (17 years ago, 2-Jul-07, to lugnet.cad.ray)
 
  Re: realistic minifig heads with ldraw and povray?
 
Hi guys, thank you very much for so many good answers in a very short time. I found Anton Raves converter page yesterday. In the end the converted data was useless for me and his documentation is unreadable on a Windows PC :-( As so many others Lutz (...) (17 years ago, 2-Jul-07, to lugnet.cad.ray)
 
  Re: realistic minifig heads with ldraw and povray?
 
(...) Probably because this was decided on so long ago that there wasn't a set place for it at the time. We should make a generic library policy article and list it on the specification page. -Orion (17 years ago, 1-Jul-07, to lugnet.cad.ray)
 
  Re: realistic minifig heads with ldraw and povray?
 
(...) hi tore, no flaming at all. there were very good reasons for introducing this policy: (URL) like there is no mirror of this post in the specs at LDraw.org. odd! has some of you an idea why there is no trace? w. (17 years ago, 1-Jul-07, to lugnet.cad.ray)
 
  Re: realistic minifig heads with ldraw and povray?
 
(...) *LOL* I just don't know why, but I get this strange feeling that this part needs some work... (URL) (17 years ago, 1-Jul-07, to lugnet.cad.ray)
 
  Re: realistic minifig heads with ldraw and povray?
 
(...) Head stud problem now solved. Will this be good? (URL) (17 years ago, 1-Jul-07, to lugnet.cad.ray)
 
  Re: realistic minifig heads with ldraw and povray?
 
(...) I'll try - if I get enough time. There is a potential problem with the studs on top of the heads that I haven't solved yet. Btw, I found these beauties by Chuck Sommerville, too: (URL) (17 years ago, 1-Jul-07, to lugnet.cad.ray)
 
  Re: realistic minifig heads with ldraw and povray?
 
(...) Would you be so kind as to add those (and any others you find) to the POV parts repository on the LDraw wiki, please. (URL) (17 years ago, 1-Jul-07, to lugnet.cad.ray)
 
  Re: realistic minifig heads with ldraw and povray?
 
(...) With very little effort, I found this link: (URL) this pretty little face (left = inline POV and right: standard LDraw) (URL) had to adjust two little code flaws, but it's very little sweat. (Hey, it took less than 30 minutes to locate Paul (...) (17 years ago, 1-Jul-07, to lugnet.cad.ray)
 
  Re: realistic minifig heads with ldraw and povray?
 
(...) Taking the risk of being flamed again, I recall there were some minifig heads made using inline POV-code for use in L3P. If they can be spotted or reproduced, you (and I) will have very realistic minifig heads without compromizing the (...) (17 years ago, 1-Jul-07, to lugnet.cad.ray)
 
  realistic minifig heads with ldraw and povray?
 
Hi, I'm trying to produce a realistic minifig head with povray. I tried severals head parts in MLcad but the result after conversion with L3P is always not very good. I tried LGEO parts but it is too old and only supports a very early version of the (...) (17 years ago, 1-Jul-07, to lugnet.cad.ray)
 
  RACHAL Impossible entry - Hangin' around
 
Hi folks, I just submitted my entry to the raytracing contest: (URL) More about the rendering process can be found here: (URL) (17 years ago, 30-Jun-07, to lugnet.cad.ray, FTX)
 
  RACHAL Polar - changeover day
 
Hi all, Another quarter (well, tomorrow anyway) and another RACHAL. The last entry for RACHAL Impossible is up (URL) 1> and it's time for a new challenge. This month we go back to the snow (yes it seems we have an addiction) with a guest submission (...) (17 years ago, 30-Jun-07, to lugnet.cad.dev.org.ldraw, lugnet.cad.ray, lugnet.announce, FTX)
 
  RACHAL Impossible reminder
 
Hi all, Just a quick reminder that RACHAL Impossible will be closing at the end of the month so if you're planning on submitting you should get your entries in soon. The details: (URL) gallery: (URL) (17 years ago, 19-Jun-07, to lugnet.cad.dev.org.ldraw, lugnet.cad.ray)
 
  RACHAL Impossible entry - Comic Sans
 
(URL) Hi all, Well I finally remembered to add this to the RACHAL gallery... This is my second entry (URL) "Comic Sans"> to (URL) RACHAL Impossible>. I basically wanted to have a play around with making comics style imagery out of a semi-realistic (...) (17 years ago, 6-Jun-07, to lugnet.cad.ray, FTX)
 
  Re: My RACHAL Impossible - Hacked
 
(...) no, I replaced the monitor with a blue spot which maps the screenshot on the head ;-) basically it is the same trick I used for "(URL) Atmosphobic>". w. (17 years ago, 6-Jun-07, to lugnet.cad.ray, FTX)
 
  Re: My RACHAL Impossible - Hacked
 
(...) Hahahaha I love that reflection on his head. Did you replace the lead wall with a bitmap image of your desktop? Tim (17 years ago, 5-Jun-07, to lugnet.cad.ray, FTX)


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