To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 11027
11026  |  11028
Subject: 
Re: calc_z4.c (Was: Math Problem Again)
Newsgroups: 
lugnet.cad.dev
Date: 
Mon, 26 Oct 2009 00:54:13 GMT
Viewed: 
17545 times
  
In lugnet.cad.dev, Travis Cobbs wrote:
In lugnet.cad.dev, Tore Eriksson wrote:
That shouldn't really be happening, unless someone enters a "triangle" that
isn't a triangle, for example with x1, x2, and x3 all = 0, or a line that isn't
referring to a polygon for some reason yet is processed as one.

Actually, if the original triangle is (for example) in the Y-Z plane, then just
passing in an x4 that's different from x1, x2, and x3 will result in a failure.
The equivalent goes for an initial triangle in the X-Z plane.

--Travis

True, but such triangles will not be visible in the 2-D front view of the UI and
therefor not clickable - unless the program is buggy. And if you can't click on
them, the function never has to encounter data from them. Hopefully...

/Tore



Message is in Reply To:
  Re: calc_z4.c (Was: Math Problem Again)
 
(...) Actually, if the original triangle is (for example) in the Y-Z plane, then just passing in an x4 that's different from x1, x2, and x3 will result in a failure. The equivalent goes for an initial triangle in the X-Z plane. --Travis (15 years ago, 25-Oct-09, to lugnet.cad.dev)

10 Messages in This Thread:



Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR