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| In lugnet.cad.dev, Travis Cobbs wrote:
> In lugnet.cad.dev, Don Heyse wrote:
> > In lugnet.cad.dev, Travis Cobbs wrote:
> > > The -n4 didn't have any noticeable effect.
> >
> > Arrgh, that's not good. It worked for me whenever I had a problem
> > like that. I guess I'll have to use the OSX flush function. Are
> > you by chance using partially transparent windows, or something
> > fancy like that?
>
> Nope. It starts out partially under my dock, which I keep on the left.
> I can't remember if I ever moved it completely out from under the dock
> or not, but I'm pretty sure I did. (As a note, I looked around, and it
> appears that HIWindowGetAvailablePositioningBounds is the Carbon API
> to use to avoid overlapping the Dock; GLUT REALLY should use that
> automatically when you ask it for a maximized window.)
Hmmm, a partially obscured window. Sounds like a clue. I'll have to
run some tests with a side mounted dock on the G4. And I should probably
look back and see what I did on windows when the annoying popup tooltips
were driving me nuts.
Thanks,
Don
| | | | | | | | | | | | | In lugnet.cad.dev, Don Heyse wrote:
> Hmmm, a partially obscured window. Sounds like a clue. I'll have to
> run some tests with a side mounted dock on the G4. And I should probably
> look back and see what I did on windows when the annoying popup tooltips
> were driving me nuts.
Well, I pulled the window out from under the dock, and that didn't help. On an
unrelated note, why will it only open models in the current directory? If I
give the full path to a model in a different directory, it fails to load it.
--Travis
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| In lugnet.cad.dev, Travis Cobbs wrote:
> In lugnet.cad.dev, Don Heyse wrote:
> > Hmmm, a partially obscured window. Sounds like a clue. I'll have to
> > run some tests with a side mounted dock on the G4. And I should probably
> > look back and see what I did on windows when the annoying popup tooltips
> > were driving me nuts.
>
> Well, I pulled the window out from under the dock, and that didn't help.
Yeah, but the hint helped me. With the side mounted dock I was able
to reproduce the problem (or a problem at least) on the G4. I cleaned up
some of the buffer swapping and window reshaping code, and it seems
to work better for me now. Of course I seem to be moving further and
further away from glut with every fix. Oh well. If you want, you could
try out this one and see if it's better on your system.
http://ldglite.sf.net/ldgliteosx1_2_3beta5.zip
> On an unrelated note, why will it only open models in the current
> directory? If I give the full path to a model in a different directory,
> it fails to load it.
I've started looking into that. It does the same thing on linux, I think.
I suspect I broke that a while ago when I added some code on Windows to
find the path to the executable in order to run lddesignpad plugins.
It's been a long time since I did much testing on anything but windows.
Have fun,
Don
| | | | | | | | | | | | | | | | | In lugnet.cad.dev, Don Heyse wrote:
> Yeah, but the hint helped me. With the side mounted dock I was able
> to reproduce the problem (or a problem at least) on the G4. I cleaned up
> some of the buffer swapping and window reshaping code, and it seems
> to work better for me now. Of course I seem to be moving further and
> further away from glut with every fix. Oh well. If you want, you could
> try out this one and see if it's better on your system.
>
> http://ldglite.sf.net/ldgliteosx1_2_3beta5.zip
Yep, that fixed it.
--Travis
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