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In lugnet.cad.dat.parts, Travis Cobbs wrote:
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In lugnet.cad.dat.parts, Steve Bliss wrote:
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In lugnet.cad.dat.parts, Travis Cobbs wrote:
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Please read and respond to this message if you are a parts author,
particularly if you have authored any patterned or sticker parts.
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- Explicitly allow dither colors in official patterned/sticker parts. Right now, they are used, but we could not find anywhere in any specification where they are even mentioned. This option would essentially officially recognize the current status quo. (Im not aware of any dither colors being used outside of patterns/stickers, but we dont intend to allow that.)
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I would go for this option.
Im not a fan of allowing RGB values in official part files, Id rather keep
it to color codes.
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Unfortunately, MLCad 3.3s complete removal of support for dither colors
(which incidentally breaks it for a number of existing official parts) makes
this option less tenable.
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That is not complete correct. If MLCad does not find a LDConfig.ldr then you
have your old colours back, including the dithered range!
I feel with the majority of the votes in this thread. Allow Dithered colours
and looking forward for texture mapping!
cu
mikeheide
| | | | | | | | | | | | | In lugnet.cad.dat.parts, Michael Heidemann wrote:
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In lugnet.cad.dat.parts, Travis Cobbs wrote:
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Unfortunately, MLCad 3.3s complete removal of support for dither colors
(which incidentally breaks it for a number of existing official parts) makes
this option less tenable.
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That is not complete correct. If MLCad does not find a LDConfig.ldr then you
have your old colours back, including the dithered range!
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I stand corrected. However, forcing the user to choose between LDConfig.ldr
support and dither color support pretty much makes dither colors useless in
MLCad 3.3 for a vast majority of users.
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I feel with the majority of the votes in this thread. Allow Dithered
colours and looking forward for texture mapping!
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That was my original opinion. However, all the initial posts in this thread
advocated RGB colors, so I was willing to support that. Now MLCad breaks dither
colors for at least 95% of its users, which seems to make them a really bad
idea.
--Travis
| | | | | | | | | | | | | | | | | | In lugnet.cad.dat.parts, Travis Cobbs wrote:
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In lugnet.cad.dat.parts, Michael Heidemann wrote:
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In lugnet.cad.dat.parts, Travis Cobbs wrote:
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Unfortunately, MLCad 3.3s complete removal of support for dither colors
(which incidentally breaks it for a number of existing official parts)
makes this option less tenable.
|
That is not complete correct. If MLCad does not find a LDConfig.ldr then you
have your old colours back, including the dithered range!
|
I stand corrected. However, forcing the user to choose between LDConfig.ldr
support and dither color support pretty much makes dither colors useless in
MLCad 3.3 for a vast majority of users.
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I feel with the majority of the votes in this thread. Allow Dithered
colours and looking forward for texture mapping!
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That was my original opinion. However, all the initial posts in this thread
advocated RGB colors, so I was willing to support that. Now MLCad breaks
dither colors for at least 95% of its users, which seems to make them a
really bad idea.
--Travis
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There seems to be support for RGB and also for Dithered colour out there.
The problem that we always faced are caused by applications that do not follow
our ideas and so we go limiting our aims.
I feel we should stop doing in that
way without to forget the limitations.
So I would suggest now (I had another
opinion before):
Allow Dithered colours.
Allow RGB colours
(both limited to pattern / sticker)
Limit the scope of colours in LDConfig.ldr only to brick colours.
For part authors it should be mentioned that Dithered colours will be shown by
all applications (except MLCAD 3.3) and that RGB Colours are only (at present)
supported by two applications.
My reason for this change:
Our main aim is to make picture from our models.
I think most of us uses LDView for this purpose. LDView is open source software
so everybody can contribute.
LDView shows just all of that.
cu
mikeheide
| | | | | | | | | | | | | | | | In lugnet.cad.dat.parts, Michael Heidemann wrote:
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... and looking forward for texture mapping!
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Michael (and anyone else), if youve got a Facebook account, you can see quite a
few examples of the texture mapping work that I created while working out the
syntax and getting working viewers going. Just send me a facebook invite
(Joshua Delahunty) and you can have a look.
Actually, all the photo albums should be public, so you dont even have to
Facebook friend me to check it out.
I just recently gave our once glorious leader (Todd) his own facebook profile
image with a custom mini-figure face and the space cap that only exists as a cap
in the real world, not as a mini-figure item. I had also done the red town
torso image (the one with the space logo) in several off colors per Abner
Finleys request. Those are visible there, and I put Todds avatar in a couple
of them.
-- joshuaD
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