Subject:
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Re: Color scheme in Brick 1 x 6 x 5 with Rocket Launch Pattern?
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Newsgroups:
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lugnet.cad.dat.parts
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Date:
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Mon, 12 Jul 2004 13:58:14 GMT
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Viewed:
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3366 times
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In lugnet.cad.dat.parts, Willy Tschager wrote:
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up to now we have two samples of this part:
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Ok, which looks right? This:
or this:
Cmon. Its classic space, not Power Rangers (or Knights Kingdom).
There are no light blue spacemen or spaceships in classic space.
The moon is not made of bleu cheese. Look with the eyes of a 10
year old and tell me its not supposed to be white.
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I have the part, so Ive been holding off commenting until I can look
at it. But I lack patience, so... In my mind, I remember the part as
having shades of white and grey on the questionable bits. Therefore
the light blue just plain looks wrong to me. I do have the Tigura
beast in front of me and its clearly printed with a large patch of
white with a bit of the orange bleeding through from the plastic
underneath. Id model that as white, not light orange.
My guess is the extreme white you see in the picture is the same
printing as the blue-white. Its just brighter there because it
overlaps the earlier grey printing pass. This misregistering of the
printing passes will look different on every part and should not be
represented in the model.
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I disagree on the overlap. if this is really a misregistering of the
printing passes the white border would have the same size in all
areas, while the white line on the rocket is much wider than the one
on the helmet or the craters.
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So misregistering was a problem. Then perhaps the light grey was
purposely overprinted a bit in some spots, not to create a whiter
white, but to avoid ugly blue gaps between white and light grey due to
printing errors. You can see a bit of what they were trying to avoid
on the bottom right corner and the right side of the rocket on the 2nd
scan.
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before I started designing the part I also considered this being an
overlap (it would have saved a lot of time an effort just declare it
as an error) but IMO there ARE white borders around the craters,
minifig and the rest.
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I remember having a second version of this part I couldnt use as a
basis for the re-engeneering because of its REAL overlap. Ill post
a scan if I find it.
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Yes, please do.
In lugnet.cad.dat.parts, Chris Dee wrote:
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I have now located my copy of this part. The areas you mention
defintely have a feint blue coloration. I believe this is
deliberate, as I can make out the regular pattern of screening
dots. This is most obvious on the larger areas, but I believe it
does carry over into the border of the main image and the numbers
and borders at the top.
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Did you flip the brick over and examine the texture? Its not as
rough as these slopes, but it has a similar effect. The finer texture
simply makes for much finer blue spots.
We didnt model the blue spots on these slopes, and we shouldnt
model them on the spacelaunch brick. We didnt model the blue
spots on the grey part of the helmet (see top scan) and we shouldnt
model them on the white just because it bleeds a bit more.
Considerably over my two cent limit now, but hey, Im a fanatic...
Don
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