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Subject: 
Re: Lego parts for PovRay
Newsgroups: 
lugnet.cad
Date: 
Fri, 23 Feb 2001 02:45:17 GMT
Viewed: 
1570 times
  

In lugnet.cad, Lars C. Hassing writes:
I've always admired Anton Raves' renderings, he is very good at setting
the light and other POV parameters. And his parts looks great, he has done
many difficult parts like propellers.

In december 2000 I asked Anton Raves whether he had considered to make
a conversion table, but it seems he is a Mac-freak :-)
He knows LDraw, MLCad, L3P etc. but as there are no Mac versions,
he hasn't gotten into them.
Perhaps Erik Olson's efforts on BrickDraw3D can be an opening.

I would like to connect my program to POV-RAY.  Since BrickDraw3D aims at
being best at interactive modeling, adapting it to work alongside POVRAY
would make a natural division of labor.

Two ways to do this. 1. Finish the POVRAY plugin for the Quesa architecture.
2. Exporting POVRAY input files--probably the most desirable to POVRAY
users. For that, I'd have to discover the translation tables desired. (Or do
the obvious thing: exporting only DAT part descriptions already in memory.)

I haven't worked with POVRAY since 1994, but it was my first foray into
virtual Lego. Made my own yellow castle parts. Tim told me there were a lot
of people trying it around then, and nobody talked much to each other.

-Erik

   
         
   
Subject: 
Re: Lego parts for PovRay
Newsgroups: 
lugnet.cad
Followup-To: 
lugnet.cad.ray
Date: 
Fri, 23 Feb 2001 03:23:30 GMT
Viewed: 
1492 times
  

In lugnet.cad, Erik Olson writes:

Two ways to do this. 1. Finish the POV-Ray plugin for the Quesa architecture.
2. Exporting POV-Ray input files--probably the most desirable to POVRAY
users. For that, I'd have to discover the translation tables desired. (Or do
the obvious thing: exporting only DAT part descriptions already in memory.)


I just found out the POV-Ray license terms have changed since 1995. No
wonder the plug-in was never completed--they prohibit changing POV-Ray into
a plug-in....

Anyway, path #2 is good enough. There's probably some API where the user can
press a button and have POV-Ray fire up to render a new file.

I'm off to learn about this.

   
         
   
Subject: 
Re: Lego parts for PovRay
Newsgroups: 
lugnet.cad.ray, lugnet.cad
Date: 
Fri, 23 Feb 2001 12:15:36 GMT
Viewed: 
1649 times
  

Erik Olson wrote:

I just found out the POV-Ray license terms have changed since 1995. No
wonder the plug-in was never completed--they prohibit changing POV-Ray into
a plug-in....

Anyway, path #2 is good enough. There's probably some API where the user can
press a button and have POV-Ray fire up to render a new file.

  Check the command line options on the help file, I think the parameter
is +Ifile.pov but I'm not sure.

Leonardo

   
         
   
Subject: 
Re: Lego parts for PovRay
Newsgroups: 
lugnet.cad.ray, lugnet.cad
Date: 
Fri, 23 Feb 2001 18:38:26 GMT
Viewed: 
1971 times
  

In lugnet.cad.ray, Leonardo Zide writes:
Erik Olson wrote:

I just found out the POV-Ray license terms have changed since 1995. No
wonder the plug-in was never completed--they prohibit changing POV-Ray into
a plug-in....

Anyway, path #2 is good enough. There's probably some API where the user can
press a button and have POV-Ray fire up to render a new file.

Check the command line options on the help file, I think the parameter
is +Ifile.pov but I'm not sure.

Leonardo

There must be a way to do this, since Moray, http://www.stmuc.com/moray/  a
3d modeler uses Povray directly to render.

-Chuck

 

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