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Subject: 
Re: LDForge - dev. plans and call for help
Newsgroups: 
lugnet.cad
Date: 
Wed, 31 Mar 2010 21:17:31 GMT
Viewed: 
20649 times
  
In lugnet.cad, Santeri Piippo wrote:
  
Polygon sorting - help needed

I need a little bit help, however. The polygon sorting algorithm I have right now does not work properly. Currently it’s done by calculating the center of the polygon by simply calculating the means of the coordinates.

How do existing programs - LDView in particular as it’s an OpenGL one too - sort polygons? I’d appreciate help tremendously here..

The only polygons that LDView sorts are transparent ones. Everything else is handled by the OpenGL depth buffer (glEnable(GL_DEPTH_TEST), followed by glDepthFunc(GL_LEQUAL)). Transparent polygons need to be sorted before being drawn, and LDView does what you describe above for those. (There’s more to it than that for transparent polygons; sorting is just one step.)

Sorting by the distance to the centroid is only an approximation, but it’s good enough to look pretty good for transparent polygons. It’s not good enough to be used as the primary means of hiding geometry that’s farther away from the viewer.

--Travis



Message has 3 Replies:
  Re: LDForge - dev. plans and call for help
 
(...) If you prefer not to sort at all you can use glEnable(GL_POLYGON_STIPPLE) for transparent polygons. It doesn't look nearly as good, but it's really easy to code. Have fun, Don (14 years ago, 31-Mar-10, to lugnet.cad, FTX)
  Re: LDForge - dev. plans and call for help
 
--snip-- (...) Out of interest which centroid do you use? I would have thought that the bounding box center was better than the centre of all corner points (since these cluster around areas of high detail) but you've presumably tried different (...) (14 years ago, 31-Mar-10, to lugnet.cad, FTX)
  Re: LDForge - dev. plans and call for help
 
(...) I see.. but problem is that if I use glEnable(GL_DEPTH_TEST) then my polygons won't render at all. Tutorials related to OpenGL explicitly told not to use GL_DEPTH_TEST because of this.. how did you avoid it? (14 years ago, 31-Mar-10, to lugnet.cad, FTX)

Message is in Reply To:
  LDForge - dev. plans and call for help
 
Hi folks, over the latter half of the year 2009 I've been planning and experimenting on the thought of a good CAD program for part authors. Now I'm unveiling my thoughts to the public, but this is not an announcement. It's too early for such. (...) (14 years ago, 31-Mar-10, to lugnet.cad, FTX)

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