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Subject: 
Re: L3PAdd-on 1.4.1 Release
Newsgroups: 
lugnet.cad
Date: 
Mon, 6 Feb 2006 02:10:31 GMT
Viewed: 
1301 times
  

In lugnet.cad, John O'Keefe wrote:

The actual reason for the update was a request Tore made. L3PAO will now
parse
the selected model file looking for 2 objects ("camera.dat" and
"look_at.dat").
If it finds either of these objects it will use them for camera settings.
We've
tested it and it seems to work.

How does this actually work? I was assuming that I take any LEGO part, copy
it, and then rename it to camera.dat and to look_at.dat. For this purpose I
used the her.dat file created for the helper rotation tutorial:

http://www.holly-wood.it/files/Helper_Her.zip

I then assumed that I place camera.dat in the scene where I wanted the
camera to be at and then placed look_at.dat where I want the camera to point
towards. I then load the file up in the latest l3pao and use the "Get Camera
and Look At settings from model" button. When I try to render the model in
POV I can't see my model. It looks like I see the floor and the sky. Am I
using the camera.dat and look_at.dat functions correctly?

Thanks,
John

I can't see the camera and look_at objects in your zip file, so therefor I can't
tell if you are using the functions correctly or not. Please have a look at the
example I gave in the following post:

http://news.lugnet.com/cad/?n=13279


/Tore

   
         
   
Subject: 
Re: L3PAdd-on 1.4.1 Release
Newsgroups: 
lugnet.cad
Date: 
Mon, 6 Feb 2006 13:57:27 GMT
Viewed: 
1378 times
  

I can't see the camera and look_at objects in your zip file, so therefor I
can't
tell if you are using the functions correctly or not. Please have a look
at the
example I gave in the following post:

http://news.lugnet.com/cad/?n=13279


OK, I tried your objects and it works great. I just changed the camera.dat
and the look_at.dat files with yours from your posting and it worked fine.
Thanks for the help!

- John

   
         
   
Subject: 
Re: L3PAdd-on 1.4.1 Release
Newsgroups: 
lugnet.cad
Date: 
Mon, 6 Feb 2006 21:59:19 GMT
Viewed: 
1394 times
  

In lugnet.cad, John O'Keefe wrote:

I can't see the camera and look_at objects in your zip file, so therefor I
can't
tell if you are using the functions correctly or not. Please have a look
at the
example I gave in the following post:

http://news.lugnet.com/cad/?n=13279


OK, I tried your objects and it works great. I just changed the camera.dat
and the look_at.dat files with yours from your posting and it worked fine.
Thanks for the help!

- John

My pleasure. Just note that the rotation of the LDraw camera object has no
effect on the direction of the POV camera. The POV camera is pointed towards the
look_at location and the LDraw camera rotation is (so far) ignored. I have no
intention at this point to either turn the LDraw camera towards the look_at
point or let the LDraw camera rotation set the POV camera direction, because the
current new L3PAO feature I suggested perfectly meets my needs.

But if anyone is interested in some touch-up work like a small utility that
points the camera at the look_at point, I really wouldn't stand in the way for
it. Or, say in the future, ML-Cad or any program does it automatically.


/Tore

 

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