| | | | | In lugnet.cad, Stefan Gustavson wrote:
> The LDraw file format, which is at the heart of it all,
> is a static scene description language. I think we should
> start attacking the problem there, and I would suggest
> moving on to a more modern (but of course compatible)
> file format, perhaps based on XML which has proven itself
> in a large number of applications, quite a few of them
> related to computer graphics.
XML has poor human-readibility.
The text format should be accepted before it has a GUI front-end, and that can
be only if it's readeable enough.
Anyway, who writes the interpreter decides the format.
Considerations,
Damien
| | | | | | | | | | | | | In lugnet.cad, Damien Guichard wrote:
> In lugnet.cad, Stefan Gustavson wrote:
> > The LDraw file format, which is at the heart of it all,
> > is a static scene description language. I think we should
> > start attacking the problem there, and I would suggest
> > moving on to a more modern (but of course compatible)
> > file format, perhaps based on XML which has proven itself
> > in a large number of applications, quite a few of them
> > related to computer graphics.
>
> XML has poor human-readibility.
> The text format should be accepted before it has a GUI front-end, and that can
> be only if it's readeable enough.
> Anyway, who writes the interpreter decides the format.
>
> Considerations,
>
> Damien
Poor XML has poor human-readibility. XML in general is fine.
<part>
<no>
13
</no>
<pos>
10,12, 15
</pos>
</part>
is quite readable.
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