| | | | | Oops, I missed replying to one point.
In lugnet.cad, Carl Nelson wrote:
> My reservation about doing it this way is that it is exclusively tied to a
> reflection matrix of (-1 0 0 0 1 0 0 0 1)--please see my response to your
> 2nd message.
If you mean (-1 0 0 0 1 0 0 0 1) as the 'default' matrix, my response is: that default matrix works for *any* reflection across any arbitrary plane.
If you mean (-1 0 0 0 1 0 0 0 1) as the reflection matrix, my response is: Don's algorithm works for *any* reflection across any arbitrary plane.
Steve
| | | | | | | | | | | | | In lugnet.cad, Steve Bliss wrote:
> Oops, I missed replying to one point.
>
> In lugnet.cad, Carl Nelson wrote:
> > My reservation about doing it this way is that it is exclusively tied to a
> > reflection matrix of (-1 0 0 0 1 0 0 0 1)--please see my response to your
> > 2nd message.
>
> If you mean (-1 0 0 0 1 0 0 0 1) as the 'default' matrix, my response is:
> that default matrix works for *any* reflection across any arbitrary plane.
>
> If you mean (-1 0 0 0 1 0 0 0 1) as the reflection matrix, my response is:
> Don's algorithm works for *any* reflection across any arbitrary plane.
Uh, I thought we were refering to it as "Steve's algorithm". Are you
having 2nd thoughts? ;^)
Enjoy,
Don
PS. Why am I constantly seeing really long lines in the browser for this
thread. It makes things really hard to read when I have to scroll 2
miles to the right.
| | | | | | | | | | | | | | | | | | In lugnet.cad, Don Heyse wrote:
> Uh, I thought we were refering to it as "Steve's algorithm". Are you
> having 2nd thoughts? ;^)
Sorry, I should have said "Don's pseudo-code". ;)
> PS. Why am I constantly seeing really long lines in the browser for this
> thread. It makes things really hard to read when I have to scroll 2
> miles to the right.
I don't know - I'm replying via the web interface, posting with plain text.
| | | | | | | | | | | | | | | | In lugnet.cad, Steve Bliss wrote:
> Oops, I missed replying to one point.
>
> In lugnet.cad, Carl Nelson wrote:
> > My reservation about doing it this way is that it is exclusively tied to a
> > reflection matrix of (-1 0 0 0 1 0 0 0 1)--please see my response to your
> > 2nd message.
>
> If you mean (-1 0 0 0 1 0 0 0 1) as the 'default' matrix, my response is: that default matrix works for *any* reflection across any arbitrary plane.
>
> If you mean (-1 0 0 0 1 0 0 0 1) as the reflection matrix, my response is: Don's algorithm works for *any* reflection across any arbitrary plane.
Alright, I give up then. I've accomplished my original goal of mirroring a
model, and I'm just confusing and frustrating myself and wasting your and Don's
time with stupid questions.
I've put the newest executable & source code at:
http://www.carlnelson.com/page.asp?SID=1&Page=43
Thanks,
Carl
| | | | | | | | | | | | | | | | | In lugnet.cad, Carl Nelson wrote:
> I've put the newest executable & source code at:
>
> http://www.carlnelson.com/page.asp?SID=1&Page=43
Before I forget, Steve finished examining all the parts, so
I've put the complete mirror.ini file here for now.
http://ldglite.sourceforge.net/mirwiz.zip
Enjoy,
Don
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