| | | | | In lugnet.cad, Carl Nelson wrote:
> Yeah, and we don't need no models with no funky new parts that don't
> mirror right anyway! ;-)
We already got some of them. The 4360 Space laser gun with side sight
is gonna to be a problem. You just *know* someone out there'll hook
it up to something by the stud on the asymetric sight portion. And
there'll be no end to the whining when it mirrors itself right into
some adjacent part. Oh well.
> > If anyone wants to update MIRROR.INI for all 2500 parts, that'd be
> > fantastic.
>
> Can't promise that--I am adding an exception matrix editor to my
> program that should make the task easier though!
Don't forget to add a way to keep track of parts that have been
cleared to use the default mirror matrix. That way we'll know when
the job is done. (yeah right :^)
Don
PS. I like your lmirror icon. How'd you make it?
| | | | | | | | | | | | | In lugnet.cad, Don Heyse wrote:
> We already got some of them. The 4360 Space laser gun with side sight
> is gonna to be a problem. You just *know* someone out there'll hook
> it up to something by the stud on the asymetric sight portion. And
> there'll be no end to the whining when it mirrors itself right into
> some adjacent part. Oh well.
Yup, oh well. I guess the mirror specification could always translate it with
no rotation, or add a comment to the LDraw file saying that this part needs to
be checked for proper placement.
> PS. I like your lmirror icon. How'd you make it?
Thanks! I put a 2 x 2 red brick by a 1 x 6 x 5 white brick and rendered it with
-lgeo, then Photoshopped it to icon size.
BTW, thanks for the source code! Makes me realize how rusty my C++ is these
days, since it's been a year or two since I've written anything in it...
Carl
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