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  Re: New LDraw based editor... GLIDE.
 
(...) That's because most of the focus in Grahics HW the past few years has been in texture and shading performance, and *not* in raw polygon drawing that LCAD makes so much use of. We mainly have games to thatnk for that. For the most part (...) (20 years ago, 19-May-04, to lugnet.cad)
 
  Re: New LDraw based editor... GLIDE.
 
(...) This is only true to a point. As long as you have a reasonably modern video card, its on-board geometry performance is going to far exceed the geometry performance you could get out of the fastest CPU. I don't know how GLIDE does its drawing, (...) (20 years ago, 19-May-04, to lugnet.cad)
 
  Re: New LDraw based editor... GLIDE.
 
(...) Possibly not the best way I could have worded it. GLIDE in its current form is inefficient. There is some redundant sorting and a lot of list iteration that the CPU does before it calls on OGL. This is the main speed-limiting factor. With (...) (20 years ago, 20-May-04, to lugnet.cad)

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