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Multi Ordnance Armor-Bipedal (MOAB)
click either pic for the gallery
After Mladen posted his Stalwart,
I wanted to do a mech design inspired by the Wanzers from the Front Mission
series of games. Ive never played the game, but I have a Wanzer toy that I
posed with the two MOABs so you can get the idea.
This is the first time Ive done a mech with arms, hands and a head. I used
Todd Amachers hand design, and the head was inspired by Mokos Gundam heads.
Something of Sorens always works itself in, and this time its his muzzle-brake
cannon barrel.
My second objective was to build something larger than a power armor that can
carry an entire fig and still fit in my dropship. One of the guys in the
Classic Space forum basically said, whats with all the wasted space in
there?, and he was right. It was a tight squeeze, but I can get both MOABs and
all their weapons into the Aggressor.
Ill acknowledge that the color schemes arent as tight as Id like, due to
parts availability, but otherwise Im happy with how these turned out.
Enjoy, comments welcome!
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In lugnet.build.mecha, Kyle Vrieze wrote:
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Multi Ordnance Armor-Bipedal (MOAB)
click either pic for the gallery
After Mladen posted his Stalwart, I wanted to do a mech design inspired by the Wanzers from the
Front Mission series of games. Ive never played the game, but I have a
Wanzer toy that I posed with the two MOABs so you can get the idea.
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Glad I was able to inspire. :-)
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This is the first time Ive done a mech with arms, hands and a head. I used
Todd Amachers hand design, and the head was inspired by Mokos Gundam heads.
Something of Sorens always works itself in, and this time its his
muzzle-brake cannon barrel.
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Get out! First time to do arms, hands, and head? I could have sworn some of your
other mecha had them.
Anyways, for firsts your mecha look quite good. Better than good. In
particular the red mecha reminds me somewhat of Karim Nassars
Panther. Way cool!
:-D
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My second objective was to build something larger than a power armor that can
carry an entire fig and still fit in my dropship. One of the guys in the
Classic Space forum basically said, whats with all the wasted space in
there?, and he was right. It was a tight squeeze, but I can get both MOABs
and all their weapons into the Aggressor.
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Yeah, this is the problem I have with them. I think they look great and have all
the requisites to make them Wanzer-style mecha, except for the scale. They
just seem too compressed. I almost want to see them with longer appendages.
However, it is still amazing that you got to fit them into that dropship. Well
done.
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Ill acknowledge that the color schemes arent as tight as Id like, due to
parts availability, but otherwise Im happy with how these turned out.
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On the contrary, I think your colour schemes this time around are far more
focused and realistic. This is something I struggle with all the time; whether
to go for a very rigid, clean tripartite colour scheme, or for a more realistic
but chaotic, varied colour scheme. I think you struck a nice balance, especially
with the grey mecha.
Great job overall!
Mladen Pejic
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In lugnet.build.mecha, Mladen Pejic wrote:
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In lugnet.build.mecha, Kyle Vrieze wrote:
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Multi Ordnance Armor-Bipedal (MOAB)
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Get out! First time to do arms, hands, and head? I could have sworn some of
your other mecha had them.
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My Power Armors did, but they didnt fit a whole fig. There might be an old one
in my bshelf gallery, but nothing I posted here.
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Anyways, for firsts your mecha look quite good. Better than good. In
particular the red mecha reminds me somewhat of Karim Nassars
Panther. Way cool!
:-D
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I went back and looked at the Panther through your link. I hadnt seen it in a
long time, but I see I really emulated a lot of the style without realizing it.
Karim has spiffed-up his site since I was there last.
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I think they look great and have
all the requisites to make them Wanzer-style mecha, except for the scale.
They just seem too compressed. I almost want to see them with longer
appendages. However, it is still amazing that you got to fit them into that
dropship. Well done.
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Thanks, I kind of like doing the compressed scale, but it does restrict movement
to some extent.
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Ill acknowledge that the color schemes arent as tight as Id like, due to
parts availability, but otherwise Im happy with how these turned out.
|
On the contrary, I think your colour schemes this time around are far more
focused and realistic. This is something I struggle with all the time;
whether to go for a very rigid, clean tripartite colour scheme, or for a more
realistic but chaotic, varied colour scheme. I think you struck a nice
balance, especially with the grey mecha.
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Glad you liked the gray/tan/rust color scheme. I really wanted to try using the
rust color somehow. I had to add the black due to parts necessity, which is
what bothered me.
Thanks, Mladen!
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In lugnet.build.mecha, Kyle Vrieze wrote:
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Multi Ordnance Armor-Bipedal (MOAB)
SNIP
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Hello Kyle,
can I have at least one of em? This concept is so cool! Ill have to try one on
my own. Really great.
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SNIP
Ive never played the game, but I have a
Wanzer toy that I posed with the two MOABs so you can get the idea.
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Its nice to see the inspiration...
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SNIP
My second objective was to build something larger than a power armor that can
carry an entire fig and still fit in my dropship. One of the guys in the
Classic Space forum basically said, whats with all the wasted space in
there?, and he was right. It was a tight squeeze, but I can get both MOABs
and all their weapons into the Aggressor.
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Its astounding, you could manage this!
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Ill acknowledge that the color schemes arent as tight as Id like, due to
parts availability, but otherwise Im happy with how these turned out.
Enjoy, comments welcome!
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You showed once more that size doesnt matter!
Marco
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In lugnet.build.mecha, Marco Tagliaferri wrote:
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In lugnet.build.mecha, Kyle Vrieze wrote:
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Multi Ordnance Armor-Bipedal (MOAB)
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Hello Kyle,
can I have at least one of em? This concept is so cool! Ill have to try one
on my own. Really great.
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Thanks, Marco!
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My second objective was to build something larger than a power armor that
can carry an entire fig and still fit in my dropship. One of the guys in
the Classic Space forum basically said, whats with all the wasted space in
there?, and he was right. It was a tight squeeze, but I can get both MOABs
and all their weapons into the Aggressor.
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Its astounding, you could manage this!
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Yes, well, you can imagine how many times the heads fell off before I got them
both crammed in there :)
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You showed once more that size doesnt matter!
Marco
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Thanks for the comments, Marco.
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Kyle!
I must say a week ago I ventured in to check out the newest Vrieze creation and
was quite sorely disappointed. Upon initial inspection it looked like you had
ditched completely the perfect, refined form that you had achieved with the
spider tank and gone for what appeared to be a quick bipedal rush job.
Ive spent quite a bit of time examining these though and as soon as I started
looking at some of the finer points my opinion changed quite a bit.
As models of Front Mission mecha, I dont think these work at all, but as
Vrieze-Lego-mecha, these are really freaking sweet. Ill echo Mladen and say
that they are too small to represent the model you have them next to there, but
the fact that they are so small and compressed is what makes them so cool as
your own mecha.
The form youve struck with these is absolutely dead on pefect. Theyre wide AND
deep. The upper legs you made are such a cool idea. The deep thighs fit so
nicely with the shallow lower legs and the super long feet. They give a really
nice heavy feel. They also lend the mecha an impression of being very tank like.
The thighs create sort of a platform making the body look like a turret with
arms.
Its cool that all of the major joints are balljoints as well. Nice job fitting
them in so neatly.
The way you made the cockpit and its door is so cool. The whole 4 wide package
youve made there is really superb.
The weapons youve created are awesome. Theyre all really chunky and they fit
perfectly. They further bulk up the mecha really nicely.
I love the picture of them in the dropship. They look made to be deployed that
way.
Okay, now the bad stuff. =P
The reason why I was so taken aback at first look was because though youve
nailed the overall feel, the individual shapes that make up the whole mecha are
not very well executed. With your spider tank everything was really tight and
well defined, but here, it seems that there are alot areas that didnt go
through alot of refinement. I can assume that this is intentional, as from the
awesome color scheme its obvious that youre going for the rugged military
look. I think you could have made it look more grungy without sacrificing the
shapes though. If everything were a little more fleshed out, you would have the
pefect small, grunt mecha.
I cant say all that while pretending like youve done this before either
though, and as your first bipedal mecha with arms, this is a thoroughly blazing
success. I truly cant wait to see what you cook up next, your building really
excites me - alot. =D
Awesome stuff,
See ya
-Geordan
In lugnet.build.mecha, Kyle Vrieze wrote:
|
Multi Ordnance Armor-Bipedal (MOAB)
click either pic for the gallery
After Mladen posted his Stalwart, I wanted to do a mech design inspired by the Wanzers from the
Front Mission series of games. Ive never played the game, but I have a
Wanzer toy that I posed with the two MOABs so you can get the idea.
This is the first time Ive done a mech with arms, hands and a head. I used
Todd Amachers hand design, and the head was inspired by Mokos Gundam heads.
Something of Sorens always works itself in, and this time its his
muzzle-brake cannon barrel.
My second objective was to build something larger than a power armor that can
carry an entire fig and still fit in my dropship. One of the guys in the
Classic Space forum basically said, whats with all the wasted space in
there?, and he was right. It was a tight squeeze, but I can get both MOABs
and all their weapons into the Aggressor.
Ill acknowledge that the color schemes arent as tight as Id like, due to
parts availability, but otherwise Im happy with how these turned out.
Enjoy, comments welcome!
|
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In lugnet.build.mecha, Geordan Hankinson wrote:
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Kyle!
I must say a week ago I ventured in to check out the newest Vrieze creation
and was quite sorely disappointed. Upon initial inspection it looked like you
had ditched completely the perfect, refined form that you had achieved with
the spider tank and gone for what appeared to be a quick bipedal rush job.
Ive spent quite a bit of time examining these though and as soon as I
started looking at some of the finer points my opinion changed quite a bit.
As models of Front Mission mecha, I dont think these work at all, but as
Vrieze-Lego-mecha, these are really freaking sweet. Ill echo Mladen and say
that they are too small to represent the model you have them next to there,
but the fact that they are so small and compressed is what makes them so cool
as your own mecha.
The form youve struck with these is absolutely dead on pefect. Theyre wide
AND deep. The upper legs you made are such a cool idea. The deep thighs fit
so nicely with the shallow lower legs and the super long feet. They give a
really nice heavy feel. They also lend the mecha an impression of being very
tank like. The thighs create sort of a platform making the body look like a
turret with arms.
Its cool that all of the major joints are balljoints as well. Nice job
fitting them in so neatly.
The way you made the cockpit and its door is so cool. The whole 4 wide
package youve made there is really superb.
The weapons youve created are awesome. Theyre all really chunky and they
fit perfectly. They further bulk up the mecha really nicely.
I love the picture of them in the dropship. They look made to be deployed
that way.
Okay, now the bad stuff. =P
The reason why I was so taken aback at first look was because though youve
nailed the overall feel, the individual shapes that make up the whole mecha
are not very well executed. With your spider tank everything was really tight
and well defined, but here, it seems that there are alot areas that didnt go
through alot of refinement. I can assume that this is intentional, as from
the awesome color scheme its obvious that youre going for the rugged
military look. I think you could have made it look more grungy without
sacrificing the shapes though. If everything were a little more fleshed out,
you would have the pefect small, grunt mecha.
I cant say all that while pretending like youve done this before either
though, and as your first bipedal mecha with arms, this is a thoroughly
blazing success. I truly cant wait to see what you cook up next, your
building really excites me - alot. =D
Awesome stuff,
See ya
-Geordan
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Wow, thanks for the thorough review! I wouldnt argue with the idea that the
MOAB is not as good a mech as the Spider Tank. Everything just came together
for me on that Spider, and I still dont know if Ill ever equal that effort.
Im glad you came around after the initial disappointment, though! I wasnt
trying to model the Wanzer exactly, just take certain elements from it, like the
big thighs, narrow calves, squat chest, boxy shoulders and modular weapons
systems. I was asking a lot of this project, trying to fit a minifig in the
mech and fit the mech in the dropship, and I guess it shows in a lack of
coherence. Still, I had fun with the project and Im pleased with the result.
Thanks for the comments!
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What strikes me is the immediate anime look to them. Like the more cartoony
style, which BTW I consider to be very cool.
beefy and well armed, no surprise that Im liking that. The dropship shot with
stores is very cool.
I completely forgive the skinny ankles, makes me think of the WH40K tau
battlesuits.
Dang good job. Dang good.
Mark
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In lugnet.build.mecha, Mark Neumann wrote:
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What strikes me is the immediate anime look to them. Like the more cartoony
style, which BTW I consider to be very cool.
beefy and well armed, no surprise that Im liking that. The dropship shot
with stores is very cool.
I completely forgive the skinny ankles, makes me think of the WH40K tau
battlesuits.
Dang good job. Dang good.
Mark
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Thanks for the comments, Mark. The calves are actually as thick as they
possibly can be while allowing enough clearance on the front (above the foot)
and in the back (retracting up to the thigh) so the MOAB can squat down low
enough to fit in the dropship. This is why its better to build the mechs first
and the dropship second, rather than the other way around!
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