Subject:
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Re: Pics (and prog) of my Train Crossing
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Newsgroups:
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lugnet.trains
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Date:
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Tue, 16 Jan 2001 18:26:13 GMT
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Viewed:
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1110 times
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Rick Clark wrote:
> Wow, the avi really sells it! The gates are nice and slow!
>
> I'd reverse the position of the sensors relative to the crossing, so that
> the arms lower much earlier, then raise right after the train is through.
> Much more prototype. Half the fun of a crossing gate in real life (and
> rarely modeled on layouts) is the anticipation after the gates lower, but
> before the train arrives.
It was setup as a duel track crossing with the possibility of the trains
coming from either direction.
Believe it or not but the sensors were 4 feet away from the gates! For this
scale the most realistic speeds are notch one on the controller. Not to
exciting to the crowd. That's why the train got their as the gates hit. 8^)
> Slowing the train down a notch or two would also help the effect. (But I
> think that's true of any model train. <g>)
Yes.
> Nice work. I'll be interested in the mechanics of the gates when you get
> time to post them.
Ok. I still have the gates around I'll post some pics of them and the
lighting system.
Dean
--
Coin-Op's For Sale!: http://www.akasa.bc.ca/tfm/coin-op.html
Dean's Lego Workshop: http://www.akasa.bc.ca/tfm/lego_wr.html
Vancouver Lego Club: http://www.akasa.bc.ca/vlc
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Message is in Reply To:
| | Re: Pics (and prog) of my Train Crossing
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| Wow, the avi really sells it! The gates are nice and slow! I'd reverse the position of the sensors relative to the crossing, so that the arms lower much earlier, then raise right after the train is through. Much more prototype. Half the fun of a (...) (24 years ago, 16-Jan-01, to lugnet.trains)
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