Subject:
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Re: Motorize switch point
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Newsgroups:
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lugnet.trains
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Date:
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Thu, 11 Jan 2001 05:04:55 GMT
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Viewed:
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1178 times
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I had read your design, but you said the house will be separated from the track
after about a half dozen cycles if it is operated at power settings 5 and 6...
What do you mean? is it useful auto switch point if I understood your meaning?
Zhengrong
Christopher Masi wrote:
> Zhengrong Zang wrote:
> >
> > I got tracks and train set recent, now I am planing to make motorize
> > switch point, level crossing, cargo crane, and so on,
> > I want to refer all other information and instructions from train
> > experts, does any tell me where I can find most useful contents about
> > these?
>
> There are other automated points out there, and mine copy some of the features
> seen on those points.
>
> http://cmasi.chem.tulane.edu/~lego/NOLTC/tech/technology.htm
>
> Chris
> --
> PGP public key available upon request.
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Message has 2 Replies: | | Re: Motorize switch point
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| (...) The point works reliably at power settings of 1 or 2 (the first or second notch on the LEGO speed regulator), but if you turn up the power on the LEGO speed regulator to 5 or 6, the motor that moves the point will pop off. Chris (24 years ago, 11-Jan-01, to lugnet.trains)
| | | Re: Motorize switch point
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| Here are some pics from a design I just finished about 1 month ago. It will stay together for several hundred cycles. It's controlled by mind storms. (URL) under points SteveB (...) (24 years ago, 11-Jan-01, to lugnet.trains)
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Message is in Reply To:
| | Re: Motorize switch point
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| (...) There are other automated points out there, and mine copy some of the features seen on those points. (URL) PGP public key available upon request. (24 years ago, 11-Jan-01, to lugnet.trains)
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