To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.trainsOpen lugnet.trains in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Trains / 2395
2394  |  2396
Subject: 
Re: Track Planning
Newsgroups: 
lugnet.trains
Date: 
Tue, 19 Oct 1999 09:31:37 GMT
Viewed: 
1208 times
  
In lugnet.trains, Ian Sinclair writes:
Thanks James.

After reading Matt's geometry page I found one solution.  It's not as
pretty as I'd like, but it does the job without any cheating.


As it is a return loop, it is useful for a point to point layout.

It can also hold a train in the loop after it enters, and can be
released in the opposite direction later.  The crossings through the
middle are another possibility for more interest.  The holding tracks
are a little yard idea.


Well, you can allways do the non lego thing and cut some track so that the
geometry is better.  I have 4(?) pieces that I had to cut for the current
layout, plus 2 points (cut and remade into full curves...why they didn't make
them like Matt suggested...I don't know...)

Designing a layout around a room is always a challange, no matter what scale.

James P



Message is in Reply To:
  Re: Track Planning
 
Thanks James. After reading Matt's geometry page I found one solution. It's not as pretty as I'd like, but it does the job without any cheating. As it is a return loop, it is useful for a point to point layout. It can also hold a train in the loop (...) (25 years ago, 19-Oct-99, to lugnet.trains)

4 Messages in This Thread:

Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR