To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.trainsOpen lugnet.trains in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Trains / 21134
21133  |  21135
Subject: 
Re: Rolling Stock
Newsgroups: 
lugnet.trains
Date: 
Mon, 22 Sep 2003 15:58:03 GMT
Viewed: 
1956 times
  
In lugnet.trains, Thomas Burger wrote:
  
  
  
  
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=490364

That’s gorgeous. Very cool.


very true, wonderfull view. heres my question, how did you get that clear texture so perfect?

http://www.brickshelf.com/cgi-bin/gallery.cgi?i=490358

do tell

Been having some problems posting this...

Thanks, glad you like it!

For this render:



I used the following code snippet to override the default clear (just place this near the beginning of your POV file):

#declare Color47 = #if (version >= 3.1) material { #end texture {
  pigment { rgb <1,1,1> #if (QUAL > 1) filter 1.0 #end }
  finish { ambient 0.0 diffuse DIF }
  #if (QUAL > 1)
    finish { phong 0.5 phong_size 40 reflection 0.1 }
    #if (version >= 3.1) #else finish { refraction 1 ior 1.25 } #end
      #if (BUMPS) normal { BUMPNORMAL } #end
    #end
} #if (version >= 3.1) #if (QUAL > 1) interior { ior 1.25 } #end } #end

I think the key was setting ambient to 0.0, increasing filter to 1.0, and reducing reflection to 0.1.

For these renders:



I used the same code as above, but changed filter to 0.9.

Cheers,

Mark



Message is in Reply To:
  Re: Rolling Stock
 
(...) very true, wonderfull view. heres my question, how did you get that clear texture so perfect? (URL) tell (21 years ago, 19-Sep-03, to lugnet.trains, FTX)

9 Messages in This Thread:




Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR