Subject:
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Re: Micromotor Point Switcher (!)
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Newsgroups:
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lugnet.trains
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Date:
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Sat, 8 Jun 2002 02:39:33 GMT
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Viewed:
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767 times
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> Second, and more importantly, since the point's main switching mechanism
> is bypassed, the electrical switching is bypassed as well. As a result,
> the siding will be electrically dead, even when the point is set to it.
> This can be remedied by making the point fully powered. This means you
> can't park unused engines on the sidings (without much more complicated
> wiring), but other than that, it does not affect the trains.
>
> To power the siding, simply use an electrical jumper to connect the
> unpowered track of the siding to the corresponding powered track of the
> mainline. This can be done (expensively) with two LEGO track power
> connectors, but I decided to go non-LEGO for this part of the project.
> Doing so meant a cost of less than a dollar, versus $12 for the two LEGO
> connectors. See the following photo for clarification on where to
> connect the wires:
> http://www.brickshelf.com/cgi-bin/gallery.cgi?i=185589
You could use a polarity switch (assuming you can get one) on the wire between the mainline and the siding./
This would allow you to controll the power to the siding (forward, reverse or off) much like a real model railroder would do.
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Message has 1 Reply:
Message is in Reply To:
| | Micromotor Point Switcher (!)
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| I've been looking for a new way to do remote point switching. I wanted a system that met the following criteria: 1. Uses an unmodified point. 2. Smaller and more unobtrusive than existing designs. 3. Simple and reliable. 4. Won't tear itself apart (...) (22 years ago, 7-Jun-02, to lugnet.trains) !!
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