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 Trains / *6565 (-5)
  Re: We're on the itinerary!
 
(...) Ya, well said! What I hope we as a community can help LEGO avoid is (to coin a phrase) "fansploitation" -- i.e., taking advantage of or exploiting things that fans did which they wish they'd thought of or done first, since they're getting into (...) (24 years ago, 26-Jun-00, to lugnet.loc.us.ca.sf, lugnet.org.us.baylug, lugnet.cad.dev.org.ldraw, lugnet.events, lugnet.trains.org)
 
  Re: Thanks Larry, Horst, Ezio
 
(...) Indeed, but it was modified to include more people than just me (showing that I could build something from whatever I was given). ++Lar (24 years ago, 26-Jun-00, to lugnet.loc.it, lugnet.loc.de, lugnet.trains)
 
  Re: The Construction Site Boxcar...
 
(...) permission (...) any thumbnail. Thumbnails look good, though. ++Lar (24 years ago, 26-Jun-00, to lugnet.org.us.nelug, lugnet.loc.us.ma.bos, lugnet.trains)
 
  Re: what is the min production run #?
 
(...) <snip> Don't tell us! Tell Jason. Let LD look in ONE place for this info NOT in many posts scattered all over the group. ++Lar (24 years ago, 26-Jun-00, to lugnet.lego.direct, lugnet.trains)
 
  Re: Thanks Larry, Horst, Ezio
 
(...) Thanks for sharing your report with us. Your game seems to be a more developed version of the one we made at Torsten Werneckes home some weeks ago: using extreme none-train-theme-parts to create a totally new effekt. (As done with the technic (...) (24 years ago, 26-Jun-00, to lugnet.loc.it, lugnet.loc.de, lugnet.trains)


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