| | Re: LEGO 9V Train Communication II
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(...) Hi Jordan, while this sounds like an interesting solution, it also sounds like a very expensive one as opposed to going for RF in the first place (yep, I know that RF remote controls have their own issues, power consumption being a significant (...) (17 years ago, 19-Dec-07, to lugnet.trains)
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| | Re: LEGO 9V Train Communication II
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(...) HiTechnic / LEGO now offer an "Infrared Link" for the NXT that seems to be exactly the sort of thing you're describing here - and it is advertised as being compatible with the Power Functions and train IR protocol. This would mean that no (...) (17 years ago, 19-Dec-07, to lugnet.trains)
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| | Re: LEGO 9V Train Communication II
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(...) Ummm.... except that you lose control when the train goes into a tunnel, or you have areas of unreliable control on your layout. Losing control in a tunnel would be a big deal for "serious" model railroaders that like off-stage "staging" (...) (17 years ago, 19-Dec-07, to lugnet.trains)
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| | Re: Train Layout help needed
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(...) If you can't follow the electrical connections, think of it like this: If you can start two trains, one following behind the other, then simply by changing the points at the right moment cause a head-on collision, then there's something wrong. (...) (17 years ago, 17-Dec-07, to lugnet.trains)
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| | Re: Train Layout help needed
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(...) Hi Anne, electrical damage is very difficult to achieve with LEGO 9V trains - usually it just doesn't work and you'll notice before any harm is done. However, your layout will work - electrically. I am somewhat curious how you plan to set the (...) (17 years ago, 16-Dec-07, to lugnet.trains)
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