Subject:
|
Re: Town details make the difference...?
|
Newsgroups:
|
lugnet.town
|
Date:
|
Sat, 27 Jan 2001 03:41:19 GMT
|
Viewed:
|
956 times
|
| |
| |
In lugnet.town, Nicholas Allan writes:
> "Dave Amos" <davea21@rocketmail.com> wrote in message
> news:G7J7C2.CM9@lugnet.com...
> > To what extent do people add details and spice to their town layouts? Do
> > you all put in trees, flowers, lampposts, benches, fences, and trash
> > recepticles in? I know that I am trying to add alot of the little things,
> > and if you all had some good ideas, I would be happy to hear 'em!
>
> I think that details are exceptionally important to town layouts, and help
> the town look more like the real world. Items like a telephone box,
> ATM/Cashcard and signposts. Streetlights are very useful as mini-signs can
> be hung from them such as bus-stops and timetables, or parking regulations.
> Also, one can use streetlights to hang the big banners you see in places
> like San Francisco and Chicago from the streetlights advertising exhibitions
> or other events and in Lego towns help with qualifying what area of town has
> been modelled. Other details include pavement furniture such as litter
> bins, parking meters, traffic lights, bollards, etc.
Good, details.
I like to make raised sidewalks. That way, you can leave holes in them. The
holes can be filled with brown bricks for a tree space. Or those darn grille
tiles for subway vents. My favorite: a skeleton or two down there for the
telecom workers to find.
|
|
Message is in Reply To:
| | Re: Town details make the difference...?
|
| "Dave Amos" <davea21@rocketmail.com> wrote in message news:G7J7C2.CM9@lugnet.com... (...) I think that details are exceptionally important to town layouts, and help the town look more like the real world. Items like a telephone box, ATM/Cashcard and (...) (24 years ago, 26-Jan-01, to lugnet.town)
|
6 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|