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Subject: 
Re: Town details make the difference...?
Newsgroups: 
lugnet.town
Date: 
Sat, 27 Jan 2001 03:41:19 GMT
Viewed: 
1573 times
  
In lugnet.town, Nicholas Allan writes:
> "Dave Amos" <davea21@rocketmail.com> wrote in message
> news:G7J7C2.CM9@lugnet.com...
> > To what extent do people add details and spice to their town layouts?  Do
> > you all put in trees, flowers, lampposts, benches, fences, and trash
> > recepticles in?  I know that I am trying to add alot of the little things,
> > and if you all had some good ideas, I would be happy to hear 'em!
> 
> I think that details are exceptionally important to town layouts, and help
> the town look more like the real world.  Items like a telephone box,
> ATM/Cashcard and signposts.  Streetlights are very useful as mini-signs can
> be hung from them such as bus-stops and timetables, or parking regulations.
> Also, one can use streetlights to hang the big banners you see in places
> like San Francisco and Chicago from the streetlights advertising exhibitions
> or other events and in Lego towns help with qualifying what area of town has
> been modelled.  Other details include pavement furniture such as litter
> bins, parking meters, traffic lights, bollards, etc.

Good, details.

I like to make raised sidewalks. That way, you can leave holes in them. The
holes can be filled with brown bricks for a tree space. Or those darn grille
tiles for subway vents. My favorite:  a skeleton or two down there for the
telecom workers to find.



Message is in Reply To:
  Re: Town details make the difference...?
 
"Dave Amos" <davea21@rocketmail.com> wrote in message news:G7J7C2.CM9@lugnet.com... (...) I think that details are exceptionally important to town layouts, and help the town look more like the real world. Items like a telephone box, ATM/Cashcard and (...) (26 years ago, 26-Jan-01, to lugnet.town)

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