Subject:
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Re: Infected Mask Cam
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Newsgroups:
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lugnet.technic.bionicle
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Date:
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Thu, 20 Dec 2001 01:49:57 GMT
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Viewed:
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1152 times
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In lugnet.technic.bionicle, Nick Cameron writes:
> In lugnet.technic.bionicle, Kyle Beatty writes:
> > In lugnet.technic.bionicle, Nick Cameron writes:
> > > In lugnet.technic.bionicle, Kyle Beatty writes:
> > > > For a limited time, infected mask cam:
> > > >
> > > > http://www.geocities.com/kyle_beatty/kindalive.html
> > > >
> > > > Mot exactly "see the world through an infected mask", but similar.
> > >
> > > Wow. When I controll it, am I actually moving the camera? How did you make
> > > it do that? I'm determined to move the camera until Makuta falls off. Then
> > > maybe I can look around without him in my way (: .
> > >
> > > NICK
> >
> > Hopefully this image won't kill the magic:
> > http://www.brickshelf.com/cgi-bin/gallery.cgi?i=93145
>
> Maybe I could still get him caught on the wires and rip him off. Am I
> actually controlling the camera? If so, how did you do that, what
> program/language?
>
> NICK
I almost got him off, but a big hand moved the camera back. how many times
can I turn that? Eventually it has to run out of wire and flip off the table.
NICK
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Message has 1 Reply: | | Re: Infected Mask Cam
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| (...) That problem can be solved in a couple of ways. Rotating electrical contacts, sensors that detect over-rotation or mounting the RCX on the camera itself. The method I chose was to mount the camera so securely to the desk that the pulleys (...) (23 years ago, 20-Dec-01, to lugnet.technic.bionicle)
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