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Subject: 
Re: Clock strikes hours
Newsgroups: 
lugnet.technic
Date: 
Mon, 4 Dec 2000 09:01:37 GMT
Viewed: 
910 times
  
Amnon Silverstein wrote:

I came up with a Lego implementation of a clock striking device that strikes
a bell to indicate the hour. At 1:00, it rings the bell once, at 2:00 it
rings the bell twice, etc. It is powered by a weight, and it will play the
sequence of hours over and over as long as it has enough string. It isn't
connected to my clock yet, but I am working on it. It has a trigger that
needs to be tripped on the hour, and it does the rest. I have a photo
http://www.best.com/~amnon/Homepage/Games/LegoClocks/Striker.jpg
and an AVI movie of it in action
http://www.best.com/~amnon/Homepage/Games/LegoClocks/Striker.avi
at my clock web site:
http://www.best.com/~amnon/Homepage/Games/LegoClocks/

The secret to making it work was to use Lego conveyor links mixed with
regular chain links to rig up a counting belt. You can use Lego links like a
punch-tape to sequence complicated automata. If you had several sprockets
with several link-belts, you could play chimes in a musical order, and stuff
like that.

-Amnon
Sounds good except that you need a lot of links and last time I looked
links are hard to fine (where I live anyway)



Message has 1 Reply:
  Chain links (Re: Clock strikes hours)
 
Links are a Pitsco-Dacta item, but I don't know if they ship to Australia. They are really useful for solving tricky problems, and having two different types is handy. They are expensive, however. Sometimes I use them where I need a little more (...) (24 years ago, 4-Dec-00, to lugnet.technic)

Message is in Reply To:
  Clock strikes hours
 
I came up with a Lego implementation of a clock striking device that strikes a bell to indicate the hour. At 1:00, it rings the bell once, at 2:00 it rings the bell twice, etc. It is powered by a weight, and it will play the sequence of hours over (...) (24 years ago, 4-Dec-00, to lugnet.technic)

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