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I've received some very good responses here. Jacob Andersen's worm gear
idea is what I would do if I were to use a motor, but since gravity already
provides energy for the system, a good engineering solution would not use an
additional motor. Plus, I'd rather use motor for other projects. Maynes'
friction-through-many-gears idea is the first idea I had, but his fan idea
is quite good. Fredrik's pulley-elastic band idea is also interesting.
This pendulum idea is really what I was looking for, though! A true
mechanical speed-regulator, very nifty indeed. (I was trying to think of
similar real-life machines, why didn't I think of clocks?) I think I'll try
it. Thanks!
(I don't have much technic lego, so I wanted to figure out a good method
*before* I hit the auctions and brick-selling sites to get pieces.)
--
Paul Davidson, aka Tinman
www.theforce.net | Your Daily Dose of Star Wars
www.filmforce.net | Your Daily Dose of Film News
Opens everywhere, January 2000
Fredrik Glöckner <fredrik.glockner@bio.uio.no> wrote in message
news:m34se4vyyz.fsf@sade.uio.no...
> "Paul Davidson" <tinman@direct.ca> writes:
>
> > Without any further mechanical apparatus, this will plunge downward at
> > whatever acceleration gravity exerts, coming to a final crash at the bottom.
> > Is there any kind of gearing I can add (without using motors) that can slow
> > this motion? I.e., is there a way to have the structure *slowly* sink
> > rather than suddenly?
>
> You can use an pendulum clock to time the mechanism so that it sinks at
> a constant speed. No, I'm not kidding! Take a look at Leo Dorst's LEGO
> clock:
>
> http://carol.wins.uva.nl/~leo/lego/clock.html
>
> You only need the pendulum, escapement and cogwheel part. The idea
> would be to use the weight of the base to drive the escapement and a
> pendulum to make sure the escapement turns at a constant speed.
>
> As an added bonus, you would get the "tick-tock" sounds as the base
> sinks.
>
> This would be very cool! I'm almost tempted to make something like this
> myself.
>
> Fredrik
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