| | Re: mechanical XOR and Half Adder
|
| (...) Thanks for the comments and pointing out the typo. Martin (19 years ago, 9-Mar-06, to lugnet.technic)
| | | | Re: mechanical XOR and Half Adder
|
| (...) (19 years ago, 10-Mar-06, to lugnet.technic)
| | | | Re: mechanical XOR and Half Adder
|
| (...) Well, technically, 1 + 1 = 2, or in binary, 1 + 1 = 10. The sum isn't 0, the S output is 0. /nitpicks This stuff is cool. I like your mechanical logic gates better than the pneumatic ones I've seen. Yours are definitely cheaper to build. (19 years ago, 10-Mar-06, to lugnet.technic, FTX)
| | | | Re: mechanical XOR and Half Adder
|
| So basically, when designing a mechanical walker, the use of these types of adder/half adder creations is to see how the machine will walk? I ask because I have never built a walker. (19 years ago, 12-Mar-06, to lugnet.technic, FTX)
| | | | Re: mechanical XOR and Half Adder
|
| (...) Not in fixed digit maths. In a 1 digit binary adder, 1+1 = 0, just as in a 4 digit decimal adder 5000+6000 = 1000. (...) LOL definitely. ROSCO (19 years ago, 12-Mar-06, to lugnet.technic, FTX)
| |