Subject:
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Re: mechanical XOR and Half Adder
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Newsgroups:
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lugnet.technic
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Date:
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Sun, 12 Mar 2006 18:31:18 GMT
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Viewed:
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6767 times
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So basically, when designing a mechanical walker, the use of these types of
adder/half adder creations is to see how the machine will walk? I ask because I
have never built a walker.
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Message is in Reply To:
![](/news/x.gif) | | Re: mechanical XOR and Half Adder
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| (...) Well, technically, 1 + 1 = 2, or in binary, 1 + 1 = 10. The sum isn't 0, the S output is 0. /nitpicks This stuff is cool. I like your mechanical logic gates better than the pneumatic ones I've seen. Yours are definitely cheaper to build. (18 years ago, 10-Mar-06, to lugnet.technic, FTX)
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7 Messages in This Thread: ![mechanical XOR and Half Adder -Martin Howard (8-Mar-06 to lugnet.technic, lugnet.announce.moc, lugnet.robotics)](/news/x.gif) ![](/news/46.gif) ![Re: mechanical XOR and Half Adder -Ross Crawford (8-Mar-06 to lugnet.technic)](/news/x.gif) ![](/news/46.gif) ![Re: mechanical XOR and Half Adder -Martin Howard (9-Mar-06 to lugnet.technic)](/news/x.gif) ![](/news/246.gif) ![Re: mechanical XOR and Half Adder -Ignacio Martinez Vazquez (10-Mar-06 to lugnet.technic)](/news/x.gif)
![](/news/x.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: mechanical XOR and Half Adder -Jordan Bradford (10-Mar-06 to lugnet.technic)](/news/x.gif) ![](/news/246.gif) ![You are here](/news/here.gif)
![](/news/x.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: mechanical XOR and Half Adder -Ross Crawford (12-Mar-06 to lugnet.technic)](/news/x.gif)
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