To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.technicOpen lugnet.technic in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Technic / 15152
    Re: mechanical XOR and Half Adder —Ross Crawford
   (...) you say "1+1 = 1, carry 1", the sum should be 0 :) (...) No problem the links are fine. To use FTX you have to set the format (under the subject when posting) to FTX and use FTX code as explained here (URL) (18 years ago, 8-Mar-06, to lugnet.technic)
   
        Re: mechanical XOR and Half Adder —Martin Howard
   (...) Thanks for the comments and pointing out the typo. Martin (18 years ago, 9-Mar-06, to lugnet.technic)
   
        Re: mechanical XOR and Half Adder —Ignacio Martinez Vazquez
     (...) (18 years ago, 10-Mar-06, to lugnet.technic)
   
        Re: mechanical XOR and Half Adder —Jordan Bradford
   (...) Well, technically, 1 + 1 = 2, or in binary, 1 + 1 = 10. The sum isn't 0, the S output is 0. ‹/nitpicks› This stuff is cool. I like your mechanical logic gates better than the pneumatic ones I've seen. Yours are definitely cheaper to build. (18 years ago, 10-Mar-06, to lugnet.technic, FTX)
   
        Re: mechanical XOR and Half Adder —Vineet Honkan
     So basically, when designing a mechanical walker, the use of these types of adder/half adder creations is to see how the machine will walk? I ask because I have never built a walker. (18 years ago, 12-Mar-06, to lugnet.technic, FTX)
   
        Re: mechanical XOR and Half Adder —Ross Crawford
   (...) Not in fixed digit maths. In a 1 digit binary adder, 1+1 = 0, just as in a 4 digit decimal adder 5000+6000 = 1000. (...) LOL definitely. ROSCO (18 years ago, 12-Mar-06, to lugnet.technic, FTX)
 

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR