| | mechanical XOR and Half Adder
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Hi all, I've finally updated my mechanical logic gate pages with a couple of new (ish) creations. The XOR gate and the Half Adder. You can find them by going to (URL) and (URL) I'd stick in a picture or two here ... if I could figure out how ... (19 years ago, 8-Mar-06, to lugnet.technic, lugnet.announce.moc, lugnet.robotics)
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| | Re: mechanical XOR and Half Adder
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(...) you say "1+1 = 1, carry 1", the sum should be 0 :) (...) No problem the links are fine. To use FTX you have to set the format (under the subject when posting) to FTX and use FTX code as explained here (URL) (19 years ago, 8-Mar-06, to lugnet.technic)
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| | Re: mechanical XOR and Half Adder
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(...) Thanks for the comments and pointing out the typo. Martin (19 years ago, 9-Mar-06, to lugnet.technic)
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| | Re: mechanical XOR and Half Adder
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(...) (19 years ago, 10-Mar-06, to lugnet.technic)
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| | Re: mechanical XOR and Half Adder
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(...) Well, technically, 1 + 1 = 2, or in binary, 1 + 1 = 10. The sum isn't 0, the S output is 0. /nitpicks This stuff is cool. I like your mechanical logic gates better than the pneumatic ones I've seen. Yours are definitely cheaper to build. (19 years ago, 10-Mar-06, to lugnet.technic, FTX)
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| | Re: mechanical XOR and Half Adder
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So basically, when designing a mechanical walker, the use of these types of adder/half adder creations is to see how the machine will walk? I ask because I have never built a walker. (19 years ago, 12-Mar-06, to lugnet.technic, FTX)
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| | Re: mechanical XOR and Half Adder
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(...) Not in fixed digit maths. In a 1 digit binary adder, 1+1 = 0, just as in a 4 digit decimal adder 5000+6000 = 1000. (...) LOL definitely. ROSCO (19 years ago, 12-Mar-06, to lugnet.technic, FTX)
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