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  Re: The Clague - Sophie Project
 
(...) Hi Kyle, Good to see you de-lurking :^) I've always got more ideas for locomotion than I have time to implement. I wondered if making a two dimensional inchworm (URL) travel like a sidewinder rattlesnake. Kevin (21 years ago, 12-Apr-04, to lugnet.technic)
 
  Re: The Clague - Sophie Project
 
(...) I have a plan in mind for a sidewinding snake. It would be composed of 32 similar segments, each connected to the next by a pivot with two opposing cylinders driving it. The idea is that there is a main extended flip-flop of 8 variables, where (...) (21 years ago, 12-Apr-04, to lugnet.technic)
 
  Re: The Clague - Sophie Project
 
(...) I was presuming that I'd have 6-8 segments, where each segment (except the last) has two pistons, and four switches (at least). Given how large inchworm is, getting any larger would make it difficult to transport. Inchworm took me about four (...) (21 years ago, 12-Apr-04, to lugnet.technic)
 
  Re: The Clague - Sophie Project
 
(...) A sidewinding snake I saw on TV was in an M shape, with effectively two feet on the ground all the time. You'll have to synchronise four segments for each advancement of the 16-stage flip-flop! This is gonna bankrupt you and outstock TLC of (...) (21 years ago, 13-Apr-04, to lugnet.technic)
 
  Re: The Clague - Sophie Project
 
(...) Well 16 segments means 32 pistons and 64 switches. I have that much easily, but the bulk of it is in-model in inchworm, quad242 and PHD. PHD is too expensive to keep around once I get it all hosed together and working. It has 48 switches in (...) (21 years ago, 14-Apr-04, to lugnet.technic)

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