| | Re: The Clague - Sophie Project
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(...) Never done, so it sounds interesting. (...) Done one, so this will be a game of playing with geometries. Sounds like fun. (...) Hmmmm..... Never done an arm. (...) Done one, working on the second..... I'd love to see it with skins. (...) (...) (21 years ago, 11-Apr-04, to lugnet.technic, FTX)
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| | Re: The Clague - Sophie Project
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(...) So are you guys getting together in person for this co-build? Man, what I'd give to be there and watch you guys at work. Eric was over last fall and whipped up some basic gear assemblies out of my collection in a way that blew my mind. Some (...) (21 years ago, 11-Apr-04, to lugnet.technic, FTX)
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| | Re: The Clague - Sophie Project
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(...) We have not made any travel plans yet for this exciting colaboration. I plan on going to BrickFest in August, hopefully Eric will be there too. By then, we may be done already. (...) Kevin (21 years ago, 12-Apr-04, to lugnet.technic, FTX)
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| | Re: The Clague - Sophie Project
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(...) That would rock to see the results of collaboration unveiled at BrickFest. How big of an air compressor is it going to need? ;-) -Tim (21 years ago, 12-Apr-04, to lugnet.technic, FTX)
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| | Re: The Clague - Sophie Project
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(...) Two thoughts come to mind: 1. If you make a Pnuemo-bot, I'll grow a brick skin on to it. -or- 2. I create the frame and place all the pistons at the joints, then send it to you. You, then create the air circuts, and sequence them to do (...) (21 years ago, 12-Apr-04, to lugnet.technic, FTX)
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| | Re: The Clague - Sophie Project
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(...) Well I could document quad242 and you could use that as a basis for a design. You could mutate it all you want once you rebuild the original. (...) The trick with my style of pneumatic designs is that each piston needs to control two switches, (...) (21 years ago, 12-Apr-04, to lugnet.technic, FTX)
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| | Re: The Clague - Sophie Project
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(...) If you two are really looking for something new.... How about 0 legs... A snake? -Kyle (21 years ago, 12-Apr-04, to lugnet.technic)
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| | Re: The Clague - Sophie Project
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(...) Hi Kyle, Good to see you de-lurking :^) I've always got more ideas for locomotion than I have time to implement. I wondered if making a two dimensional inchworm (URL) travel like a sidewinder rattlesnake. Kevin (21 years ago, 12-Apr-04, to lugnet.technic)
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| | Re: The Clague - Sophie Project
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(...) I think it would be cool to create a scorpion. Of course, they have eight legs, and they should move as four sets of two (not two sets of four). Oh, and you know what would be cool? Make it remote control-able. hmm. I have some ideas. You guys (...) (21 years ago, 12-Apr-04, to lugnet.technic, FTX)
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| | Re: The Clague - Sophie Project
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(...) I have a plan in mind for a sidewinding snake. It would be composed of 32 similar segments, each connected to the next by a pivot with two opposing cylinders driving it. The idea is that there is a main extended flip-flop of 8 variables, where (...) (21 years ago, 12-Apr-04, to lugnet.technic)
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| | Re: The Clague - Sophie Project
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(...) So far, this is my preference. Doing two groups of four is a simple extension of quad242 or hex363's circuitry. Now, making it turn is a different issue. (...) I want to do this for my hexapod too. (...) Thanks for the offer Steve. (...) I (...) (21 years ago, 12-Apr-04, to lugnet.technic, FTX)
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| | Re: The Clague - Sophie Project
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(...) I was presuming that I'd have 6-8 segments, where each segment (except the last) has two pistons, and four switches (at least). Given how large inchworm is, getting any larger would make it difficult to transport. Inchworm took me about four (...) (21 years ago, 12-Apr-04, to lugnet.technic)
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| | Re: The Clague - Sophie Project
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(...) A sidewinding snake I saw on TV was in an M shape, with effectively two feet on the ground all the time. You'll have to synchronise four segments for each advancement of the 16-stage flip-flop! This is gonna bankrupt you and outstock TLC of (...) (21 years ago, 13-Apr-04, to lugnet.technic)
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| | Re: The Clague - Sophie Project
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(...) Well 16 segments means 32 pistons and 64 switches. I have that much easily, but the bulk of it is in-model in inchworm, quad242 and PHD. PHD is too expensive to keep around once I get it all hosed together and working. It has 48 switches in (...) (21 years ago, 14-Apr-04, to lugnet.technic)
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