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 Technic / *18833 (-20)
  Re: LPub4 and Killer Dozers
 
Hi Mike (and everybody) (...) The file is now available here: (URL) that: - unofficial parts are not embedded in this file. - It is scaled for LDGlite rendering. You have to scale assembly and parts size down for LDView rendering. Philo (16 years ago, 26-Aug-08, to lugnet.cad, lugnet.technic)
 
  Re: New Crane...
 
(...) Well, It still is raining, so I had to try to lift the boom inside...Man what a strain this caused!!! She made it off the floor with a bit of added weight on the back :) (URL) pictures of the final version will be posted next week after (...) (16 years ago, 24-Aug-08, to lugnet.technic, lugnet.events)
 
  Re: LPub4 and Killer Dozers
 
(...) That's great. I will use it for sure. mikeheide (16 years ago, 14-Aug-08, to lugnet.cad, lugnet.technic)
 
  Re: LPub4 and Killer Dozers
 
(...) Sure. In fact I had intended to make a small tutorial once that bug is fixed. Since there is interest now I will be sure to do so. Jim (16 years ago, 14-Aug-08, to lugnet.cad, lugnet.technic)
 
  Re: LPub4 and Killer Dozers
 
Philo, Jim, I'd love to see an article at LDraw.org about your experiences or even better a tutorial with tips and trick on LPub 4.0 and about making building instructions in general. Doable? w. (16 years ago, 14-Aug-08, to lugnet.cad, lugnet.technic)
 
  Re: LPub4 and Killer Dozers
 
(...) Well - I try to do that, but often forget... and looking at the generated instructions, I often see areas where things would be easier to follow when done another way (eg small assembly callouts you mentionned). (...) The file is on another (...) (16 years ago, 14-Aug-08, to lugnet.cad, lugnet.technic, FTX)
 
  Re: LPub4 and Killer Dozers
 
These dozers look like a lot of fun, Philo! I especially like that you managed to build them as alternate models. A great model to share with instructions. (...) It sure does! Good point - including steps is an important step for making (...) (16 years ago, 13-Aug-08, to lugnet.cad, lugnet.technic, FTX)
 
  Re: LPub4 and Killer Dozers
 
(...) It would be interesting for me to see the mpd file that was used to create that awaresome building instruction. I am yet not familar with LPub4 to get such results. cu mikeheide (16 years ago, 13-Aug-08, to lugnet.cad, lugnet.technic, FTX)
 
  Re: LEGOdometer
 
(...) I ran my VB program and came up with the following: 7 x 20:36 7 x 16:24 which produces an error of 0.991 meters per kilometer. Of course, packaging that many gears is probably a bit challenging ... but I'll bet you can do it ;) (16 years ago, 13-Aug-08, to lugnet.technic, lugnet.trains, FTX)
 
  Win a MINDSTORMS NXT set at Brickfair
 
This year at BrickFair, a grand prize of a MINDSTORMS NXT set will be awarded to one lucky person. But, instead of the grand prize simply being awarded to the winner of any event, everyone who enters any of the three MINDSTORMS events will be (...) (16 years ago, 13-Aug-08, to lugnet.events, lugnet.robotics, lugnet.technic, lugnet.general)
 
  LPub4 and Killer Dozers
 
(URL) To further test LPub 4, I have created (URL) instructions> for my (URL) Killer Dozers>. Once you have correctly added steps to your models (that remains a lenthy process to get a really buildable thing), LPub 4 makes instructions creation and (...) (16 years ago, 13-Aug-08, to lugnet.cad, lugnet.technic, FTX)  
 
  Re: LEGOdometer
 
(...) Beats a system based entirely on units of toes ! Steve (16 years ago, 13-Aug-08, to lugnet.technic, lugnet.trains, FTX)
 
  Re: LEGOdometer
 
(...) Don't you mean those who reverted back to the stone age? I mean, the metric system is based entirely on being able to calculate stuff using your fingers, where the Imperial System requires better multiplication skills than your average monkey (...) (16 years ago, 13-Aug-08, to lugnet.technic, lugnet.trains, FTX)
 
  Re: LEGOdometer
 
Nice box ! I ran most ratios through a pathetic microsoft product to derive a comparible metric read-out for those that made the transition from the stone age. put simply: 1 1:12 3 20:36 1 16:24 produces 1:104.9 at 95.5mm per rotation or for every (...) (16 years ago, 13-Aug-08, to lugnet.technic, lugnet.trains, FTX)
 
  Re: LEGOdometer
 
(...) I'd love to see what you come up with! however I fear Philo may be right about it being too large. Your mechanism is shorter at 3 studs (2 cogs and a support) my chain precession drive is 4 studs long. Also the precession mechanism needs 9 (...) (16 years ago, 9-Aug-08, to lugnet.technic, lugnet.trains)
 
  Re: LEGOdometer
 
(...) True, but then you're losing the count on some of the distance traveled. I thought of a better option to all of this, though. I can't remember who it was, but someone (don't even ask me to remember who, or where to find this) came up with a (...) (16 years ago, 9-Aug-08, to lugnet.technic, lugnet.trains, FTX)
 
  Re: LEGOdometer
 
This would make a nice article for RailBricks and possibly with some instructions. M (16 years ago, 9-Aug-08, to lugnet.technic, lugnet.trains, FTX)
 
  Re: LEGOdometer
 
(...) First off, "wow!" A great idea, what sounds to be a very thorough design (and documentation), and an aesthetically pleasing package. A few thoughts, suggestions, and so forth. First, while the videos are impressive, I wonder if the performance (...) (16 years ago, 9-Aug-08, to lugnet.technic, lugnet.trains, FTX)
 
  Re: LEGOdometer
 
(...) Well, if a real train hits curves in any manner similar to how a LEGO train does, then the inside wheel will probably lift up enough to at least slip on the rail, which would result in that very effect. On the plus side, as it loses power, it (...) (16 years ago, 7-Aug-08, to lugnet.technic, lugnet.trains)
 
  Re: LEGOdometer
 
Hey Shaun, That's so freakin' crazy awesome insane mega uber brainy bada**! I tip my Acme Brain Massager to you, sir! Dave S. (16 years ago, 7-Aug-08, to lugnet.technic, lugnet.trains, FTX)


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