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 Technic / *17551 (-20)
  Another Demag crane
 
I was checking out Brickshelf, and I found this: (URL) an asthetic standpoint, it looks really great. (19 years ago, 26-Mar-06, to lugnet.technic)
 
  Re: Boeing 737 by "mpostma"
 
(...) Not only that, its control surfaces move via a wired remote connected to an RCX inside. It's very cool. (19 years ago, 23-Mar-06, to lugnet.technic)
 
  Re: Boeing 737 by "mpostma"
 
(...) It does look nice. (Now maybe if some plates were added to it to give it the appearance of a real plane, not just a skeleton). (19 years ago, 20-Mar-06, to lugnet.technic)
 
  Boeing 737 by "mpostma"
 
Has a Technic passenger jet like this ever been made in this large of scale before? (URL) big! Oh, by the way, its very well done too. Studless beams place in that fashion are almost exactly like the skeleton of a real passenger jet. Heck, the (...) (19 years ago, 20-Mar-06, to lugnet.technic) ! 
 
  8733 availability in US?
 
Does anyone know when 8733 Axonn is coming out in the US, or know of any stores willing to ship to the US that carry it? (19 years ago, 18-Mar-06, to lugnet.general, lugnet.technic.bionicle)
 
  Re: lego technic parts
 
(...) Thanks. (19 years ago, 17-Mar-06, to lugnet.technic)
 
  Re: lego technic parts
 
(...) How about this piece? 'Technic Liftarm Rotor 3 Blades' (URL) can get it in the "technic beams" pack from lego. (19 years ago, 17-Mar-06, to lugnet.technic)
 
  lego technic parts
 
Does anyone out there know if lego has made a studless version of this piece: Technic Rotor 3 Blade (This is the fan piece for a piston set). If anyone know of a studless version of this, I'd be greatful. Thanks. (19 years ago, 17-Mar-06, to lugnet.technic)
 
  Re: Pneumatic Wheel
 
(...) It's great- that pump really puts out a lot of air! (19 years ago, 14-Mar-06, to lugnet.technic, FTX)
 
  Re: mechanical XOR and Half Adder
 
(...) Not in fixed digit maths. In a 1 digit binary adder, 1+1 = 0, just as in a 4 digit decimal adder 5000+6000 = 1000. (...) LOL definitely. ROSCO (19 years ago, 12-Mar-06, to lugnet.technic, FTX)
 
  Re: mechanical XOR and Half Adder
 
So basically, when designing a mechanical walker, the use of these types of adder/half adder creations is to see how the machine will walk? I ask because I have never built a walker. (19 years ago, 12-Mar-06, to lugnet.technic, FTX)
 
  Re: mechanical XOR and Half Adder
 
(...) Well, technically, 1 + 1 = 2, or in binary, 1 + 1 = 10. The sum isn't 0, the S output is 0. ‹/nitpicks› This stuff is cool. I like your mechanical logic gates better than the pneumatic ones I've seen. Yours are definitely cheaper to build. (19 years ago, 10-Mar-06, to lugnet.technic, FTX)
 
  Re: mechanical XOR and Half Adder
 
(...) (19 years ago, 10-Mar-06, to lugnet.technic)
 
  Re: mechanical XOR and Half Adder
 
(...) Thanks for the comments and pointing out the typo. Martin (19 years ago, 9-Mar-06, to lugnet.technic)
 
  Re: mechanical XOR and Half Adder
 
(...) you say "1+1 = 1, carry 1", the sum should be 0 :) (...) No problem the links are fine. To use FTX you have to set the format (under the subject when posting) to FTX and use FTX code as explained here (URL) (19 years ago, 8-Mar-06, to lugnet.technic)
 
  mechanical XOR and Half Adder
 
Hi all, I've finally updated my mechanical logic gate pages with a couple of new (ish) creations. The XOR gate and the Half Adder. You can find them by going to (URL) and (URL) I'd stick in a picture or two here ... if I could figure out how ... (19 years ago, 8-Mar-06, to lugnet.technic, lugnet.announce.moc, lugnet.robotics)
 
  Lego-technic-show in FranzCarlWeber, Zurich / Switzerland
 
Hello all LEGO Switzerland organizes from the 13.03. to the 18.03 in the FranzCarlWeber in Zurich a small Lego-Technic-Show. Besides, I was requested by a college to show my MOCs. Are issued my MAN with winter service-equipment (seems to be topical (...) (19 years ago, 6-Mar-06, to lugnet.technic, lugnet.events, lugnet.loc.ch)
 
  Re: Scissor Lift in LEGO?
 
(...) Hi Bill. I came up with a design about a month ago. It was never finished, but may be in the future. (URL) only problem is that the way I have it angled, the pistons have to push hard at the beginning of the ascension. However, this is the (...) (19 years ago, 6-Mar-06, to lugnet.technic)
 
  Re: Scissor Lift in LEGO?
 
(...) think it would get too bulky. But I'll keep that in mind... (19 years ago, 5-Mar-06, to lugnet.technic, FTX)
 
  Re: Scissor Lift in LEGO?
 
(...) I deg to biffer. (...) That may just be crazy enough to work. I'll try it! (19 years ago, 5-Mar-06, to lugnet.technic)


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