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  Re: Lstock v.1.0a
 
At the moment we can't afford two versions of lstock (Win32 and Linux/Unix platform), but make it cross-platform will be "relatively" easy.... We only use DirectX for render and our graphics libraries are easy to convert to OpenGL. We don´t use any (...) (22 years ago, 17-Sep-02, to lugnet.storage)
 
  Re: Lstock v.1.0a
 
Oh great! I guess I got the wrong impression. I think using OpenGL would be a good idea... --Bill. (...) (22 years ago, 17-Sep-02, to lugnet.storage)

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