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Subject: 
Re: How to have a successful contest (was "re: A new contest")
Newsgroups: 
lugnet.build.contests, lugnet.general, lugnet.starwars
Date: 
Mon, 14 Feb 2000 15:50:47 GMT
Viewed: 
105 times
  
Pat Justison <pat.justison@mail.utexas.edu> wrote in message
news:38A0A281.8565788C@mail.utexas.edu...
> OK, now its time for me to chime in.  Everyone has made some good points • about
> how to set up a successful contest, but there are a few other important • points
> to be made.  The first, and I mean no disrespect John, is that you have to • have
> it for the right reason.  I dont think 'showing up TLG' is a good one.  The
> second important point is that you you need to define it as openly as • possible,
> otherwise you just won't get enough entries.  David Thomas' contest idea is
> suffering from this problem now.  My last point, and I dont know if many of • you
> know this, is that in the early going of the contest you really need to • actively
> recruit participants.  I surfed a lot hunting down cool SW models on the • web,
> and looking through newsgroup postings by people discussing models they had
> made.  I then contacted these people individually and pointed them to the
> contest website.  The majority of entries cam from people who I contacted • about
> the contest.  Setting the site up on a search engine also netted me a • couple of
> non RTL/Lugneters as well.  In other words it is a lot of work getting the • word
> out.
> 
> P.S.  I still have not sent out the trophies and other prize materials to • the
> category winners.  If you won a category I will be contacting you soon to • get a
> mailing address.
> 
> P.P.S.  I'm thinking of putting together a space MOC contest sometime in • the
> future, keep an eye on the lugnet.space group for news on that front.


That would be great.  Participating in your SW contest was fun, and you've
put together probably the most impressive collection of SW models on the web.

-John Van



Message is in Reply To:
  Re: How to have a successful contest (was "re: A new contest")
 
OK, now its time for me to chime in. Everyone has made some good points about how to set up a successful contest, but there are a few other important points to be made. The first, and I mean no disrespect John, is that you have to have it for the (...) (27 years ago, 8-Feb-00, to lugnet.build.contests, lugnet.general, lugnet.starwars)

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