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In lugnet.starwars, Jason J. Railton writes:
> In lugnet.starwars, Shaun Sullivan writes:
> > Weeelllll, technically, that's not right. All mammals have knees that bend in
> > the same basic direction - as long as you have a consistent definition for a
> > knee. In most mammals, though, the thigh bone is much shorter and compacted
> > into the body, with a much elongated shin and, usually, a much elongated
> > "foot".
>
> Okay, so I'm wrong about animal skeletons. The equivalent for mammals then
> is for you to get down on all fours and walk on knuckles and tiptoes, with
> your knees facing forward and your elbows facing backward.
by jove, i think he's got it!!
>
> Nevertheless, the AT-AT doesn't walk like this. I know it has the upper
> horizontal bars - I used them as pivot levers in my walking models. But in
> the film, in terms of motion rather than skeletal structures, they only have
> a small opposing movement equivalent to the rocking hips and shoulders of a
> quadruped, used to stabilise the body. From the end of this lever arm
> downwards, all four legs are the same, and bend the same way. This does not
> mimic any natural walking motion of any quadruped. It mimics the motion of
> two bipeds.
i agree, wholeheartedly!.
>
> And, my main point, the picture on the box is wrong.
that's what i said! i think we're on the same wavelength!
>
> Jason J Railton
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Message is in Reply To:
| | Re: It's perfect!
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| (...) Okay, so I'm wrong about animal skeletons. The equivalent for mammals then is for you to get down on all fours and walk on knuckles and tiptoes, with your knees facing forward and your elbows facing backward. Nevertheless, the AT-AT doesn't (...) (22 years ago, 9-Jan-03, to lugnet.starwars, lugnet.build.mecha)
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