| | Re: Rebel Blockade Runner . . . Holy Crap ! !
|
| My thinking here is that there is a polynomial or even exponential time function at work with large sets. The more parts a set has, the greater the fraction of total build time is spent looking for a particular part. The way to decrease that (...) (23 years ago, 6-May-02, to lugnet.starwars, lugnet.build)
| | | | Re: Rebel Blockade Runner . . . Holy Crap ! !
|
| (...) Yeah, that's often what I do for large sets. I won't quite *sort* the pieces so much as empty out the bags into seperate piles. And since all the X pieces in Y color come in a single bag (usually), it saves actually having to *really* sort the (...) (23 years ago, 6-May-02, to lugnet.starwars, lugnet.build)
| | | | Re: Rebel Blockade Runner . . . Holy Crap ! !
|
| (...) Why dump the parts out of the bags? Usually, the parts are organized *mostly* by size -- all the smallest parts in one bag, all the biggest parts in another bag, and then everything in between going whereever it goes. Once you learn which bag (...) (23 years ago, 6-May-02, to lugnet.starwars, lugnet.build)
| | | | Re: Rebel Blockade Runner . . . Holy Crap ! !
|
| (...) But now TLC has started breaking up the parts into sequentially needed bags (see, e.g., 7153) so the number of parts with which you must deal at any one time is substantially less than the total number of parts in the set. (...) This also (...) (23 years ago, 6-May-02, to lugnet.starwars, lugnet.build)
| |