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 Star Wars / *10943 (-10)
  Re: TLG and "Seeding"
 
I have often criticized the past several years of set designs in vague terms such as "poor design values". I think I've finally found the words to clarify exactly what I don't like. Current set designs, with the notable exception of the Star Wars (...) (24 years ago, 28-Feb-01, to lugnet.general, lugnet.starwars)  
 
  Endor Shield Generator
 
I came up with a model for the Endor Shield generator. Actually this is probably not the structure that actually generates the shield, but it the one that Luke gave himself up to Vader in. In my model the platform on top is large enough to allow two (...) (24 years ago, 28-Feb-01, to lugnet.starwars, lugnet.build.arch)
 
  Re: TLG and "Seeding"
 
(...) **snip** (...) James has identified a fundamental problem facing LEGO in the current and future market. We're all aware (and some of us are great fans) of competitors in the construction toy market, at least one of which has made great strides (...) (24 years ago, 28-Feb-01, to lugnet.general, lugnet.starwars)  
 
  Re: TLG and "Seeding"
 
(...) I have to agree with James wholeheartedly, on pretty much every point he makes. Were some of the alternate models on old sets difficult to make? Yes, but that was part of their appeal! It was a challenge! It felt great to show the picture and (...) (24 years ago, 28-Feb-01, to lugnet.general, lugnet.starwars)
 
  Re: TLG and "Seeding"
 
(...) I'm willing to trust that the thousands of hours of Market Research that TLC has done over the many years has given them a solid understanding of the best way to create demand for more pieces and more sets. --Todd (24 years ago, 28-Feb-01, to lugnet.general, lugnet.starwars)  
 
  Re: TLG and "Seeding"
 
(...) My experience as a child was just the opposite. I always had too many colors and not enough of the same colors. That made me want to buy more sets, of course...and it still does. Marketing, marketing, marketing. (...) LOL...Yeah, right. Who do (...) (24 years ago, 28-Feb-01, to lugnet.general, lugnet.starwars)  
 
  Re: TLG and "Seeding"
 
(...) Jake, with all due respect, what models are you refering to? The models of 10, 15, or 20 years ago were far superior in terms of realism, details, and attractiveness. Yesteryear: Garage Doors Today: No garage doors Yesteryear: Cars with doors (...) (24 years ago, 28-Feb-01, to lugnet.general, lugnet.starwars)  
 
  Re: TLG and "Seeding"
 
(...) I agree with this completely. Clear, detailed, and simple instructions provide only a single path for one's building to follow; in no way do they curtail creative exploration of other possibilities. If anyone finds that current instructions (...) (24 years ago, 28-Feb-01, to lugnet.general, lugnet.starwars)
 
  Re: TLG and "Seeding"
 
(...) But the discussion was not about MOCs...it was about building instructions for a specific design. Personally, I am inclined to trust that the thousands of hours of research that the TLG has done over the many years has given them a solid (...) (24 years ago, 28-Feb-01, to lugnet.general, lugnet.starwars)  
 
  Re: TLG and "Seeding"
 
David: (...) It is done in all kinds of sets. And it has happened for quite some time. While you are right that kids generally don't care much about the colours (neither do I for first generation models), they certainly grow more experienced and try (...) (24 years ago, 28-Feb-01, to lugnet.general, lugnet.starwars)


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