 | | Re: TLG and "Seeding"
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| (...) I'm willing to trust that the thousands of hours of Market Research that TLC has done over the many years has given them a solid understanding of the best way to create demand for more pieces and more sets. --Todd (26 years ago, 28-Feb-01, to lugnet.general, lugnet.starwars)
| | |  | | Re: TLG and "Seeding"
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| (...) My experience as a child was just the opposite. I always had too many colors and not enough of the same colors. That made me want to buy more sets, of course...and it still does. Marketing, marketing, marketing. (...) LOL...Yeah, right. Who do (...) (26 years ago, 28-Feb-01, to lugnet.general, lugnet.starwars)
| | |  | | Re: TLG and "Seeding"
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| (...) Jake, with all due respect, what models are you refering to? The models of 10, 15, or 20 years ago were far superior in terms of realism, details, and attractiveness. Yesteryear: Garage Doors Today: No garage doors Yesteryear: Cars with doors (...) (26 years ago, 28-Feb-01, to lugnet.general, lugnet.starwars)
| | |  | | Re: TLG and "Seeding"
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| (...) I agree with this completely. Clear, detailed, and simple instructions provide only a single path for one's building to follow; in no way do they curtail creative exploration of other possibilities. If anyone finds that current instructions (...) (26 years ago, 28-Feb-01, to lugnet.general, lugnet.starwars)
| | |  | | Re: TLG and "Seeding"
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| (...) But the discussion was not about MOCs...it was about building instructions for a specific design. Personally, I am inclined to trust that the thousands of hours of research that the TLG has done over the many years has given them a solid (...) (26 years ago, 28-Feb-01, to lugnet.general, lugnet.starwars)
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