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In lugnet.space, Steve Lane writes:
> In lugnet.space, Jason J. Railton writes:
>
> > I'm amused by sci-fi that gets it horrendously wrong. Macross is
> > a great one - using air-brakes, and banking by about 30° to turn in space.
>
> Well the A-wing flight control system doesn't discriminate between air and
> space flight either so it's control surfaces move in space as well,
> producing little affect except a little momentum.
>
> I think as a Valkyrie has 2 widely spaced engines which use thrust vectoring
> (certainly in Macross Plus if not earlier). Then a roll might be required to
> get both engines onto the correct 'plane' for a vertical roll (in relation
> to the craft, there being no vertical in space). By pointing both nozzles
> upward simultaneously you could then affect the maximum continuous change in
> pitch at full throttle. This should bring you up behind whichever craft
> pursues you. And in dogfighting whoever can turn more tends to win (although
> this concept is becoming more and more outdated these days).
>
> Steve
Yes, but the point is you'd roll by 90° to turn, not just bank a little bit.
Jason J Railton
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Message is in Reply To:
| | Re: Couldn't resist
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| (...) Well the A-wing flight control system doesn't discriminate between air and space flight either so it's control surfaces move in space as well, producing little affect except a little momentum. I think as a Valkyrie has 2 widely spaced engines (...) (23 years ago, 26-Jun-01, to lugnet.space, lugnet.off-topic.geek)
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