Subject:
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Re: Deciding on a crew for a spaceship
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Newsgroups:
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lugnet.space
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Date:
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Tue, 7 Nov 2000 01:36:43 GMT
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Viewed:
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502 times
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Sounds like a great start. I think you might be missing a few key personnel
(like a doctor). I'll show you what kind of crew my own capital ship has, to
see if it gives you any ideas. I culled my own ideas from from Star Trek
and Babylon 5, mostly.
Command & Bridge crew:
Captain
First Officer
Various (about 8) other ranked officers (all serve on the bridge or in
communications)
Other Divisions (each with a Chief and 3 to 5 subordinates):
Engineering
Science
Navigation/Cartography (in my world, navigation and space cartography is a
special discipline)
Security (like the red-shirts in Star Trek)
Other posts:
Sickbay (served by a doctor and two nurses)
Mess Lounge (served by one cook)
Hydroponics (one hydroponics technician)
Command/bridge crew serve all bridge posts, including helm, navigation,
weapons/gunnery, communications, tactical operations, and ship operations.
These posts serve as liaisons to Engineering, Navigation/Cartography, and
the other ship departments. I'm also toying with the idea of adding a
mechanics/motor pool division for basic maintenance and repair. All in all,
there are about 30 crew members. The Captain and First Officer have private
quarters, the crew share 14 bunks in the male and female crew quarters.
--
Paul Davidson
Steve Bliss <steve.bliss@home.com> wrote in message
news:ut5e0tg30ak6j4uhokb76en3cv8hu97qe8@4ax.com...
> Sort of off-topic, but it's for a lego MOC.
>
> I'm trying to create (only) as much backstory as needed to get a decent
> balance to the design for my large spaceship. One of the essential
> components is to get a grip on the crew size (so I can then plan space for
> stores, and any rec areas, and etc.).
>
> My concern is whether the numbers I'm coming up with seem balanced. Do
> they pass the reality-check? I realize in an SF starship, any situation
> can be posited, from a shipped crewed by 1 person and a big AI, to ships
> that require extreme amounts of TLC from dozens of crew members. I guess
> I'm reaching for the fallback of matching the current-day situation.
>
> Anyway, I'll go into what details I've made up so far, and I'd appreciate
> any comments anyone might have.
>
> The ship in question is going to be an interstellar research vessel,
> probably government-funded. Typically, it will be in deep space for weeks
> or months at a time.
>
> The way I figure it, the crew should break down as follows:
>
> 1 captain
> 1 head scientist
> 1 head engineer
> 1 head pilot
> 1 cook/quartermaster/cup bearer/butler/senaschal
> some engineers (engineers are responsible to keep the ship running.
> Engines, computers, air systems, heating systems, waste systems, droid
> maintenance, they do it all)
> some pilots (pilots are responsible for all bridge functions, including
> piloting, astrogation, comm, etc)
> some scientists (they do the research)
> some unrated crew members (aka, 'grunts', they do whatever they're told)
>
> Besides the captain's quarters, I'm planning on having 8 living quarter
> modules. The floorspace for each LQM is roughly 12x24 studs, and provides
> things like bunks, personal stowage, private space, and a head. The volume
> of space devoted to any one crewmember depends entirely on their
> importance, of course. I've tentatively allocated the LQM's as follows:
>
> LQM 1 - Head of Science (1 person). Also includes small conference area for
> scientists.
> LQM 2 - Head Engineer & 2 second engineers
> LQM 3 - Head Pilot & 2 seconds
> LQM 4 - 3 jr. pilots, 2 second engineers, and cook
> LQM 5 - 4 scientists
> LQM 6 - 4 more scientists
> LQM 7 - 6 research assistants
> LQM 8 - 6 unrated crew
>
> (for LQM 8, I really thought about going for a sardine-can approach, trying
> to fit in as many minifigs as I could in the given space. So the 6 unrated
> crew members could turn into 20 various junior crew members).
>
> Including the head for each area, this gives:
>
> 1 captain
> 6 pilots/bridge people
> 5 engineers
> 7 general-purpose housekeeping/maintenance/bottle-washing staff
> 15 scientists
>
> Which totals 34 minifigs.
>
> I figure the minimum staffing for the bridge will be 2 pilots at all times.
> So for 3 eight-hour shifts, I'll need 6 pilot-bodies. Other personnel will
> have some bridge experience, and could fill in as copilot in a serious
> emergency.
>
> Engineering-wise, only 1 engineer will be required on-duty at all times.
> The extra two bodies will work as needed, usually on the day shift. The
> unrated staff help with engineering duties as necessary. If it starts to
> look like more engineering-bodies are desirable, I'll start increasing the
> bunk-count in LQM 8.
>
> The cook is always busy, but there'll probably be a specific assistant
> among the unrated crew as 2nd-shift backup.
>
> So far, I'm not sure what the scientists are up to. But they all show up
> to the lab whenever they have something to do...
>
> Steve
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Message has 1 Reply: | | Re: Deciding on a crew for a spaceship
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| (...) Good point about the doctor. Hmm, maybe a hologram? ;) This might be an overloaded position, depending on whether there's an MD amongst all the degrees in the Science department. Or a couple of the pilots might have emergency medical training. (...) (24 years ago, 7-Nov-00, to lugnet.space)
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Message is in Reply To:
| | Deciding on a crew for a spaceship
|
| Sort of off-topic, but it's for a lego MOC. I'm trying to create (only) as much backstory as needed to get a decent balance to the design for my large spaceship. One of the essential components is to get a grip on the crew size (so I can then plan (...) (24 years ago, 6-Nov-00, to lugnet.space)
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