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Well drat I have too many pieces tied up in Bardiel to make anything too big
but fortunatly Bardiel is only 600 pieces so I should be able to get it in
one of these categories.
; )
-Jon
"Todd Lehman" <lehman@javanet.com> wrote in message
news:G32Joz.6wH@lugnet.com...
> I grew up on classic Space (1978-1986) and I still have a huge soft spot in
> my heart for old simple smileys and single-color astronaut uniforms.
>
> It's seeming more and more like the LEGO Space System product line (originally
> LEGOLAND Space, followed by Blacktron, Futuron, Space Police, etc.) is dead --
> and probably won't come back -- having been replaced by Star Wars, Rock
> Raiders, and next year's Life on Mars play theme.
>
> So...
>
> I'd like to announce a building contest!
>
> The 1st Annual Classic Space Set Design and Building Contest.
>
>
> RULES
> -----
>
> 1. Come up with a new classic space set design -- something that wasn't ever
> released by LEGO but which fits into the classic space style. Design a set
> that looks like it might have been a real set at the time. Every model must
> have at least one minifig and must not use non-classic space minifigs (these
> are all-white, all-red, all-yellow, all-blue, and all-black).
>
> 2. To enter, post a message to lugnet.build.contests and lugnet.space and
> give the URL showing pictures of your model or models. After things get
> rolling, I'll put together a webpage linking to the entries.
>
> 3. Deadline for entries is November 30, 2000. Judging begins on December 1.
> Only those who have entered the contest may vote. You can submit more than
> one entry, but no more than one per day (so start early if you're going to
> build a lot of entries). Each entry you submit gains you three vote points
> in the category of your entry. You can apply your votes to other people's
> models when the voting begins. (You can't vote for your own models.) More
> details about this later.
>
> 4. Pure LDraw (or MLCAD, LeoCAD, etc.) designs are OK but *MUST* use pieces
> in colors which LEGO has actually produced.
>
>
> CATEGORIES
> ----------
>
> There are 11 categories. Enter as many or as few as you like, and make as
> many entries in each category as you like. Real-life examples follow the
> name of each category. (Note: some of the examples shown below aren't
> classic space sets, but help illustrate the size/shape/style/flavor of the
> category.)
>
> 1. Itty Bitty Polybag-Size Ships (approx. 20 pieces)
http://guide.lugnet.com/set/?q=885,6803,6801,1557,6806,6808,1620_1,1462,1711
,1858,1974_4,1875,1887,1916,1954,2543,2847,6902,6816
>
> 2. Small Ships (approx. 20-80 pieces)
http://guide.lugnet.com/set/?q=891,6824,6848_2,6846,6820,6825,6872,6861_1,68
30,6810,6832,6850
>
> 3. Medium Ships (approx. 100-200 pieces)
> http://guide.lugnet.com/set/?q=918_1,924,6890,6891
>
> 4. Large Ships (approx. 300-1000 pieces)
> http://guide.lugnet.com/set/?q=928,6929,6931,6973,6980,6984,6985,6986
> (minimal baseplate use OK but discouraged)
>
> 5. Utility Vechicles (any size, 1000 pieces or fewer)
http://guide.lugnet.com/set/?q=894,889,1558,1580_1,6821,6823,6826,6841,6844,
6847,6849,6880,6883,6952
>
> 6. Walker Vehicles (any size, 1000 pieces or fewer)
> http://guide.lugnet.com/set/?q=6882,6940,6876
>
> 7. Small Mobile Ship Launchers (approx. 50-200 pieces)
> http://guide.lugnet.com/set/?q=6870,6871,6874
>
> 8. Mobile Rocket Launchers (any size, 1000 pieces or fewer)
> http://guide.lugnet.com/set/?q=897,6881,6950
>
> 9. Mobile Laboratories (any size, 1000 pieces or fewer)
> http://guide.lugnet.com/set/?q=+6901_1,6926,6927,6928,6925,6933,6989
>
> 10. Space Bases (any large size, 1000 pieces or fewer)
http://guide.lugnet.com/set/?q=+920_2,926,6930,6970,6971,6972,6987,6988,6990
,6991
>
> 11. The Ugliest, Wackiest Thing in Space
> http://guide.lugnet.com/set/?q=1593,1968,6951,6862,6884
> (The goal here is to make UGLY but functional stuff. It's gotta be
> believable, though -- and look like LEGO *might* have released it.)
>
>
> DESIGN CRITERIA
> ---------------
>
> * Follow the original classic space color schemes as closely as possible.
> (Blue/Gray/Trans-Yellow, Gray/Trans-Green, White/Black/Trans-DarkBlue, etc.)
>
> * Follow the general design principles used in classic space sets. (It's up
> to you to reverse-engineer the design principles and apply them here. :-)
>
> * Try to use only "period elements" -- elements which actually existed in
> 1978-1986. Use of more modern elements won't disqualify you, but try to
> avoid them if possible. Your models will be more convincing with older
> elements.
>
> * Design and show alternative models using pieces from your main model!
> Remember the backs of boxes that said, "Build any of these exciting models
> with this set!"? See if you can come up with some neat alternative models.
>
> * Functionality is king! Go for ships that have compartments that launch
> reconaissance scouts or store equipment, bases that open up and do or store
> interesting things, medium-sized ships that splits into a detachable
> segments, etc. Come up with some cool stuff!
>
>
> PRIZES
> ------
>
> A lifetime supply of Jar-Jar and Timmy heads! .....No, just kidding.
>
> Actually, this is a contest without prizes. The fun here is in the doing --
> the building and idea-sharing.
>
> The more people participate, the more everyone wins.
>
>
> A NON-ENTRY EXAMPLE
> -------------------
>
> Here is a little ship built in the style of the 928 Galaxy Explorer, 924 Space
> Cruiser, and 918 Space Transport sets:
>
> http://www.lugnet.com/~1/LittleShip/
>
> I won't enter this, but I hope it can serve as an example. I think it captures
> the style of the other three ships pretty well, but it also "cheats" a bit and
> uses at least 3 elements which didn't exist in 1979. One is the 2x2.5x2 box
> with door at the stern of the ship, the other two are the 4x4 trans-yellow
> hinged roof entry to the cockpit and the 1x4 plate hinge that it attaches to.
> (There might be others...I forget.)
>
> If someone could figure out a way to re-engineer a ship like this using only
> period elements, I would be extremely joyful to hear about it (and see it :-)!
> One other problem with my design is that the tail end likes to fall off. In
> the quest for "realism," I sacrified a bit of structural integrity. Points
> off for that, of course. :-)
>
> --Todd
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